254,766 Commits over 3,990 Days - 2.66cph!
-changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
* Removed FCVAR_CHEAT flag from cl_drawhud
* Fixed SetupWorldFog & SetupSkyboxFog not being called if the fog was not enabled beforehand by console commands or the map
* Fixed IsOnFire flag not resetting
* Fixed FOV being stuck on some HL2 maps
* Added Blade Symphony to the mountable game list ( Please test )
* Removed addons.txt and gamemodes.txt as they were not used
finished the 3rd person animations for the 2handed spear.
[block_party] tweaked smile block graphics
[block_party] changed homing fireballs to bouncing fireballs
[block_party] added background tilemap
[block_party] overhauled colours
[block_party] colour tweaks
First pass bolt rifle sounds
[block_party] stage flow, fade effect
Decider now contains AIChoices.
SenseBehaviour is now responsible for it's own interval.
added custom recoil profiles to some weapons
AIChoice objects are now used to compare options in AI decisions.
* Fixed gamemodes not loading properly from legacy addons
* Mount Games after addons, not before
Updated Ape source files, added forehand dive anim & meta data
more 3rd person animations for the 2handed spear
Reorganized and cleaned up AnimalAction into AIAction.
Properly disabled TerrainModifier in TestLevel (temporary)
Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
Reverted to previous lidgren version
Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
Enabled court wear when players run on court surface, added test script to view wear in test scenes
[block_party] started on title stage
Can now set replay rate, replay camera tracks ball
Animal actions are once again broken down into a behavior tree.
Created a replay state and hooked up a basic replay camera. Made a ballpool container object.
The mother of all refactors
Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary