1,236 Commits over 3,287 Days - 0.02cph!
Darker concrete textures, backup of latest maxfile
started working on the rabbit model
Lighthouse 3ds max file check in.
Updated lighthouse max file, more fixing still not 100% right.
Lighthouse max check-in - new rock work.
Wooden storage box checkin. (new scale)
adding max file for storage box
checking in source files for several of the animal animations
Simplified the instances into the maxfile - re-export
Added pipe remnants art files
Material fixes in the max file - lighthouse.
added pipe remnant art sourcefiles.
added more pipe remnant art sourcefiles
Took a look at the SMG mockup images and i love it. Looks perfect except for one bit I'd like to suggest adding: a magazine release button/trigger.
I'm commiting an image of what I'm refering to.
commiting some source files for animal animations
deleted some ridiculously big max files.
Checking in the brick and metal frame building max files.
backing up source files so far for bld log set
uploading source files for ak
Updated lighthouse max file.
checking in latest texture sources
source files for 3rd person spear animations
Bigger lighthouse max file.
Added working files for sedimentary rocks
Bear trap LODs,max file and a needed spec map.
Added & skinned lods for bear trap world model
Updated bear trap anims source file
various source files I forgot to check in.
Updated torch vm source files
- Updated vm salvage axe attack2 hit source anim
- Renamed axe idle to idle_rare, added simplified idle