usermattisaaccancel
branchrust_reboot/main/farming2cancel
3 Months Ago
hooked up water pump on anim material and tweaked lod distance
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3 Months Ago
emissive and on materials for water pump and powered purifier
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3 Months Ago
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
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3 Months Ago
powered water purifier model, material, gibs, collision
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3 Months Ago
water pump emissive scale
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3 Months Ago
added poweredwaterpurifier greybox
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3 Months Ago
rotated and repositioned water_pump
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4 Months Ago
fixed sprinkler anim final frames so they loop properly
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5 Months Ago
Reduced tri-count on sprinkler gibs
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5 Months Ago
increased water barrel max output flow back to 12
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5 Months Ago
▇▍▋▄▄▄▉ ▊▄▇▋▆▋█▆▉▅▋ / ▉▌▇▍▇▄ ▋▋▅▅▌▍, ▇▉▄▋▆ ▋▇▅▄▅▇ ▊▋ ▌▊▌, ▉▆▉▉▌ ▄▍▊ ▉▇ ▉▋▇▇▌█, ▌▅▄▆▅▍▆ █ ▅▄▋█▉▊▆██ ▍▆▌▊ ▇▅ ▆ ▊▇▆ ▌▅▊▌▋▆ ▍▌▊▌
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5 Months Ago
▄▉█▉▉ ▌▉█▋▌▇▋▅▆ ▄▊▇█▉▊ ▋▆ ▊▅▍▋▊▉▍▄▄ ▋▊▉▊▄▄▌▄▆█ ▋▊ █▆ ▍▌▋▇ ▆▋▄▆█▌▋▍▆ ▉▌ ▆▍▉ ▊▌▉▅▊ ▉▄ ▊▉█ ▆▅▄▊▅▍ (▍▌▍▆▊▇ ▄█▆▊ ▍▄▋▆▅▄▉▅ ▍▊▊▌▆▅)
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5 Months Ago
cleaned up sprinkler materials a bit, less height and noise
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5 Months Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
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5 Months Ago
Added planter_bottle mesh and materials
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5 Months Ago
scaled up dung_pile 175%, tweaked ao to be darker
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5 Months Ago
better horse dung pile model and lods
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5 Months Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
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5 Months Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
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5 Months Ago
simplified fluidswitch anims down to 2
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5 Months Ago
rigged and animated fluid_switch
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5 Months Ago
rigged and created idle on animation for sprinkler, updated prefab
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6 Months Ago
added horse_dung model and materials
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6 Months Ago
fluid_switch gibs
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6 Months Ago
added fluid_switch
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6 Months Ago
fluid_splitter material improvements
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6 Months Ago
Added Fluid Splitter model and materials + gibs
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6 Months Ago
Added sprinkler gibs model
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6 Months Ago
Added sprinkler model and materials
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