usermattisaaccancel
branchrust_reboot/main/farming2cancel

29 Commits over 60 Days - 0.02cph!

4 Years Ago
hooked up water pump on anim material and tweaked lod distance
4 Years Ago
emissive and on materials for water pump and powered purifier
4 Years Ago
added hose input and outputs to water purifier as separate model as to not interfere with custom skins
4 Years Ago
powered water purifier model, material, gibs, collision
4 Years Ago
water pump emissive scale
4 Years Ago
added poweredwaterpurifier greybox
4 Years Ago
rotated and repositioned water_pump
4 Years Ago
fixed sprinkler anim final frames so they loop properly
4 Years Ago
Reduced tri-count on sprinkler gibs
4 Years Ago
increased water barrel max output flow back to 12
4 Years Ago
▇▍▋▄▄▄▉ ▊▄▇▋▆▋█▆▉▅▋ / ▉▌▇▍▇▄ ▋▋▅▅▌▍, ▇▉▄▋▆ ▋▇▅▄▅▇ ▊▋ ▌▊▌, ▉▆▉▉▌ ▄▍▊ ▉▇ ▉▋▇▇▌█, ▌▅▄▆▅▍▆ █ ▅▄▋█▉▊▆██ ▍▆▌▊ ▇▅ ▆ ▊▇▆ ▌▅▊▌▋▆ ▍▌▊▌
4 Years Ago
▄▉█▉▉ ▌▉█▋▌▇▋▅▆ ▄▊▇█▉▊ ▋▆ ▊▅▍▋▊▉▍▄▄ ▋▊▉▊▄▄▌▄▆█ ▋▊ █▆ ▍▌▋▇ ▆▋▄▆█▌▋▍▆ ▉▌ ▆▍▉ ▊▌▉▅▊ ▉▄ ▊▉█ ▆▅▄▊▅▍ (▍▌▍▆▊▇ ▄█▆▊ ▍▄▋▆▅▄▉▅ ▍▊▊▌▆▅)
4 Years Ago
cleaned up sprinkler materials a bit, less height and noise
4 Years Ago
much better planted bottle materials, set up refractive shader on it with correct sorting
4 Years Ago
Added planter_bottle mesh and materials
4 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
4 Years Ago
better horse dung pile model and lods
4 Years Ago
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
4 Years Ago
added sprinkler_off animation and tweaked sprinkler_on anim to bounce a bit less
4 Years Ago
simplified fluidswitch anims down to 2
4 Years Ago
rigged and animated fluid_switch
4 Years Ago
rigged and created idle on animation for sprinkler, updated prefab
4 Years Ago
added horse_dung model and materials
4 Years Ago
fluid_switch gibs
4 Years Ago
added fluid_switch
4 Years Ago
fluid_splitter material improvements
4 Years Ago
Added Fluid Splitter model and materials + gibs
4 Years Ago
Added sprinkler gibs model
4 Years Ago
Added sprinkler model and materials