repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Cops can actually shoot
8 Years Ago
Cop AI aiming at targets
8 Years Ago
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8 Years Ago
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8 Years Ago
Slider fuckup
8 Years Ago
Cuntsole...
8 Years Ago
Server browser fixes.
8 Years Ago
Fixed some steam issues. Fully fucked off steamworks.net off now.
8 Years Ago
Working on Cop AI
8 Years Ago
Moved Apex AI to the Plugins folder
8 Years Ago
Fixed selected slot visuals not showing up on client + test map update
8 Years Ago
Better door fix. Only animated when necessary - moves instantly when new clients connect.
8 Years Ago
Fixed doors not syncing correctly when new clients connected by removing some code.
8 Years Ago
Fixes #68. Purchases (shops, buildings) now functional again.
8 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69
8 Years Ago
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8 Years Ago
Way faster (like 15x) city nav generation with better NavMeshSurface settings.
8 Years Ago
Reduced NPC spawn count
8 Years Ago
Fixed AI spawn issues in CLIENT+SERVER mode
8 Years Ago
Basic navmesh generation on city level. Added NavMeshComponents from the Unity GitHub: https://github.com/Unity-Technologies/NavMeshComponents Requires Unity 5.5 NavMesh version, or Unity 5.6.
8 Years Ago
Minor AI fixes
8 Years Ago
NPC init order fix + spawn fallback
8 Years Ago
Merging in from trunk.
8 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
8 Years Ago
Increased input rate allowance
8 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
8 Years Ago
8 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
8 Years Ago
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
8 Years Ago
Got NPCs moving on clients in client/server mode. Not animating yet
8 Years Ago
Switching to facepunch.steamworks
8 Years Ago
More hookups
8 Years Ago
Removed old UI
8 Years Ago
NPCs now appear correctly on client, but don't move yet
8 Years Ago
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
8 Years Ago
Moved character serialization to the base class
8 Years Ago
NPC can now hold items from their inventory.
8 Years Ago
Hooking up more UI
8 Years Ago
Merging updates from trunk
8 Years Ago
Fixes issue #63. Fixed player being able to select invalid weapons when in vehicle due to logic error.
8 Years Ago
New content missing from prev revision
8 Years Ago
Wreckage now syncs correctly to new connecting clients.
8 Years Ago
Add a lot of the new UI stuff
8 Years Ago
Forgot to branch off. Re added steam and shit.
8 Years Ago
Removed STEAM errors
8 Years Ago
Removed Steamworks.Net
8 Years Ago
undone road mat
8 Years Ago
merge trees
8 Years Ago
trees
8 Years Ago
Refactoring