repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Added warning banner to network emulator
8 Years Ago
Fix bootstrap starting with car instead of character
8 Years Ago
Moved my budget network emulator out into its own class. Some other minor fixes.
8 Years Ago
Unneeded stuff now that they're MBehaviours
8 Years Ago
Basics of chaging NetCharacter to be a MonoBehaviour
8 Years Ago
Moved INetworkPlayer implementation to PlayableCharacter. Fucked a few other things up...
8 Years Ago
All Monobehaviours that implement IRPCReceiver and are attached to a NetworkEntity should now be able to receive RPC calls
8 Years Ago
more seam fixes
8 Years Ago
fixed trim seams
8 Years Ago
building updated
8 Years Ago
new trims n textures n maps for trims
8 Years Ago
trim texture mod
8 Years Ago
Selecting lot based on lot type
8 Years Ago
Hooked up LotType UI. Saving/Loading info to proto too.
8 Years Ago
Minor character changes.
8 Years Ago
Just removing some debug prints
8 Years Ago
Fixed my dumb errors, code isn't exactly gold but it works.
8 Years Ago
Bug fixing
8 Years Ago
Character refactoring
8 Years Ago
Simplifying things (or trying to)
8 Years Ago
Just a rename
8 Years Ago
Made NetCharacterLocal generic
8 Years Ago
Switching character stuff to use the new network tick/send methods. Bit messy since some things still want the old Update/FixedUpdate/LateUpdate
8 Years Ago
Not everything needs to be a MonoBehaviour - making update calls etc more visible from the main character classes that are actually running the show.
8 Years Ago
Character fixes
8 Years Ago
Oops, fixing errors in pervious commit.
8 Years Ago
Character work. Basically everything from the old character is there now, but pretty untested and probably missing a bunch.
8 Years Ago
Character work. Basically everything from the old character is there now, but pretty untested and probably missing a bunch.
8 Years Ago
merge with cache branch
8 Years Ago
8 Years Ago
8 Years Ago
Lower trims now save
8 Years Ago
moved commit
8 Years Ago
removed side details
8 Years Ago
Using seeds for generation.
8 Years Ago
basement windows trims n textures
8 Years Ago
Added age back in. This could've been pointless.
8 Years Ago
Minor fixes
8 Years Ago
Decided to inline initialisations that only happen in one place in Carmack/Blow style (see: http://number-none.com/blow/john_carmack_on_inlined_code.html)
8 Years Ago
8 Years Ago
Character conversion continues
8 Years Ago
Ground FX script edit
8 Years Ago
Changed NetworkEntity and Item IDs from ulong to uint. Also some continuing character work.
8 Years Ago
Mergins character work back in.
8 Years Ago
More in-progress character work.
8 Years Ago
Simplifying and refactoring
8 Years Ago
Caching almost everything now.
8 Years Ago
In the middle of character conversion. Everyting is broken so using a different temporary branch.
8 Years Ago
Updated Raknet and added exposed network sim stuff.
8 Years Ago
Added some IsNetworked checks to stop character moving at double speed in CLIENT+SERVER mode