repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
8 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
8 Years Ago
Just some basic built-in network emulation
8 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
8 Years Ago
8 Years Ago
8 Years Ago
few tweaks to input stuff
8 Years Ago
Got sick of typing "connect". Press Ctrl-C (enabled in editor only) to connect right away from the boot screen.
8 Years Ago
General clean up
8 Years Ago
Proxy players now in and interpolating. Used the nice variable-delay interpolation that I wrote for the vehicles, so they'll always be just behind your latency and no more or less.
8 Years Ago
Moved visuals to clients only, with a gizmo on server to see them if desired.
8 Years Ago
Proxy players don't have character colliders anymore. Creating proxy script correctly. Changed hidden_changes file back - didn't mean to commit my local hidden changes.
8 Years Ago
Looking at buffering inputs.
8 Years Ago
Started updating player input.
8 Years Ago
updated trims and textures
8 Years Ago
CSP character work
8 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
8 Years Ago
new windows and signs
8 Years Ago
Minor fixes
8 Years Ago
Let's not comment out vitally important stuff
8 Years Ago
roof material fix
8 Years Ago
building additions
8 Years Ago
New, very basic character framework with lots of TODOs
8 Years Ago
Basic new character framework
8 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
8 Years Ago
Warning killing spree
8 Years Ago
Got my fancier test map back
8 Years Ago
Project version update
8 Years Ago
supressing errors
8 Years Ago
nuke
8 Years Ago
Merged with networkupdates.
8 Years Ago
Added destruction handling to stuff.
8 Years Ago
Poolables now use IDestroyEvents
8 Years Ago
8 Years Ago
NetworkEntities now only serialize components that are dirty.
8 Years Ago
Clamping X position to grid max.
8 Years Ago
outdoor stairs added
8 Years Ago
building file
8 Years Ago
door 3 modified
8 Years Ago
updated batachables
8 Years Ago
trim tool deleting
8 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
8 Years Ago
Merge
8 Years Ago
Trims now save, can now select different trims.
8 Years Ago
new windows and doors
8 Years Ago
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8 Years Ago
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8 Years Ago
Trim placement completed.
8 Years Ago
slight trim fixes.
8 Years Ago
Final fixes for vehicles