8,451 Commits over 2,131 Days - 0.17cph!
Added Minhs M4 into game. Round1
art/sound files for the m4 viewmodel
Changed some stuff around, fixed some stuff. Need to put it all back together in a cool way.
Updated the hitbox system.
added test guns and hand with anims
Updated player. Almost done with movement.
Replicating state on clients.
A bit of progress, figured a few things out.
A bit of progress on the player refactor.
Creating imporved player.
Refactoring player classes to start to make NPCs. Decoupled NetworkPlayer. Probably bugs.
City init is now much cleaner.
Plugged a hole with the road intersection polygon bug. Tweaks.
Added a shit load of world prop prefabs.
Basic collider generation. Pretty fast!
Got stuff working at runtime again.
Tweaks, Building LOD fix.
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
Fixed up KD tree system. World props are 10x faster.
Updating lot creation. Revert some of this, got a better solution.
Improving lot generation a bit. Fixed a pretty big bug with deletion.
Found out why generation is SLOW as FUCK.
KDTree updates.
Something fucked up and generation taking fucking ages though.
Refactored the way building editor stuff work. Much easier to work with now.
Broken building editor changes.
updated road and path textures
Road Section prefab update.
Changing and updating the way the building editor works.
Removed the SDF building LOD.
Reverted Client changes - weird bug.
Added splatmap baking - basic
Added different street decor - more control needed
Added very basic world spawn stuff
Fixed building texturing.
GOING HOME - Probably need to revert some of this. Something fucked up !!!!!
Fixed player reference change.