repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
Model and component type setup
6 Years Ago
Removed / changed component types
6 Years Ago
...
6 Years Ago
Sorted out all of the model types + names
6 Years Ago
Fixed scoreboard UI going vertical if aspect ratio was too low
6 Years Ago
A tweak to the format.
6 Years Ago
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
6 Years Ago
Increased cop inaccuracy
6 Years Ago
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
6 Years Ago
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
6 Years Ago
Fixed double placement bug for deployed items (beds etc)
6 Years Ago
added some greybox props
6 Years Ago
Increase minimum shader level to something that actually works
6 Years Ago
Removed some debug stuff
6 Years Ago
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
6 Years Ago
...
6 Years Ago
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
6 Years Ago
Bringing back UI debug as it's useful sometimes. Off by default.
6 Years Ago
Have item deployers only propagate to owner
6 Years Ago
A few more tweaks.
6 Years Ago
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
6 Years Ago
Tidied up some of the library, gridsnap and overall UX of the editing tools.
6 Years Ago
merge
6 Years Ago
Cleaned up all warnings
6 Years Ago
Cops are now only half as accurate with their gun aim.
6 Years Ago
Updated all our imported Unity packages, including the Post Processing stack. Fingers crossed this might fix the "Resource ID out of range in GetResource" bug. All seems to be working well.
6 Years Ago
Remove debug print
6 Years Ago
Comment edit only
6 Years Ago
Basic system for allowing AI to sense characters making a loud noise. Probably better would be a "loud noises" list similar to the existing "scary places", that gets cop AI to look and move in the direction of a noise, without necessarily detecting the actual perpetrator. But this does the job for now. Also added IItemHolderExtensions and removed some unnecessary stuff from the interface.
6 Years Ago
Merge place and delete tool
6 Years Ago
Fixed floor clone / delete tools
6 Years Ago
backfaced all greybox pieces
6 Years Ago
Add components are now set up.
6 Years Ago
Rebuilt the base system to support different component types.
6 Years Ago
fixed pivots
6 Years Ago
set pivot to centre for floors and ceilings, backfaced
6 Years Ago
Cops now have a vision cone, can't magically see behind them.
6 Years Ago
Modified "bonus inventory items" supplied set. Plus a couple of new methods for ItemContainer
6 Years Ago
Merge the latest work
6 Years Ago
fix
6 Years Ago
Added convar to remove UI
6 Years Ago
building
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Trying fix for quit crash
6 Years Ago
Fixed a couple of the building defs
6 Years Ago
Added some bits to log the server errors.
6 Years Ago
Weed can't be sold in pawn shops any more
6 Years Ago
Payphone UI tweak
6 Years Ago
Close the mission info screen by pressing N again