8,451 Commits over 2,131 Days - 0.17cph!
Model and component type setup
Removed / changed component types
Sorted out all of the model types + names
Fixed scoreboard UI going vertical if aspect ratio was too low
Fixed safes getting stuck "in use" (which was caused by an unauthorised player attempting to use your safe)
Increased cop "get out gun" distance from 25m to 50m. This was a user suggestion, so no complaining allowed.
Fix a few unclamped lots. Won't fix z-fighting when buildings back onto each other, but I think all side-to-side z-fighting should be fixed now.
Fixed double placement bug for deployed items (beds etc)
Increase minimum shader level to something that actually works
Updated fixedratestepped. Fixes 2day error probably. Keep an eye on this, could cause problems.
Rejoining when you already have a character is now more robust. It also now works correctly with the editor "fast countdowns" option enabled.
Bringing back UI debug as it's useful sometimes. Off by default.
Have item deployers only propagate to owner
removed old proto. meshes materials and textures, correctly named greybox prefabs, materials and textures, created correct mirror versions, backfaced meshes,
Tidied up some of the library, gridsnap and overall UX of the editing tools.
Cops are now only half as accurate with their gun aim.
Updated all our imported Unity packages, including the Post Processing stack. Fingers crossed this might fix the "Resource ID out of range in GetResource" bug. All seems to be working well.
Basic system for allowing AI to sense characters making a loud noise. Probably better would be a "loud noises" list similar to the existing "scary places", that gets cop AI to look and move in the direction of a noise, without necessarily detecting the actual perpetrator. But this does the job for now.
Also added IItemHolderExtensions and removed some unnecessary stuff from the interface.
Merge place and delete tool
Fixed floor clone / delete tools
backfaced all greybox pieces
Add components are now set up.
Rebuilt the base system to support different component types.
set pivot to centre for floors and ceilings, backfaced
Cops now have a vision cone, can't magically see behind them.
Modified "bonus inventory items" supplied set. Plus a couple of new methods for ItemContainer
Added convar to remove UI
Trying fix for quit crash
Fixed a couple of the building defs
Added some bits to log the server errors.
Weed can't be sold in pawn shops any more
Close the mission info screen by pressing N again