199,294 Commits over 4,140 Days - 2.01cph!
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Fixed the cash getting method. Previously it would return a max of one of each note type.
Complete missions, get money.
Roof module, scene update
Optimized Anisotropic Filtering and Trilinear Filtering settings on workshop skins (perf)
No longer globally force the minimum AF setting on all textures, only limit the maximum instead (perf)
Rocket factory / lift shaft ladders / UV map fixes / ladder fixes / fixed gaps in geometry / material tweaks
Update core shader base; repacked core/generic
Updated core/hair shader to latest
CommandBlock protobuf definition
WIP CommandBlock code implementation
Fixed hair issue with multiple cameras
Fixed core shaders compile warning
branching for CommandBlock implementation cus I'm probably gonna fuck something
WIP on testing QuadTree against RTree and Physics SphereCastNonAlloc.
Added decal.clear console command
Rocket factory / vertex paint / tweaks and fixes
Added instancing support to deferred decals (still testing, disabled by default)
Added decal.instancing, decal.limit and decal.capacity convars
Added Basic Menu Screen and kill score.
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fixed issue with host gameinstance next free unit ID being wrong
reworked unit manager init
fixed tread material so it doesn't look like it came from Jennifer Lopez's wardrobe
Clamp NPC walk animation speed (effect spamming fix)
trying out some command black recursive shit
tweak WIP ui player panel/turn banner
fixed turn banner color, tweak tile team colour
Missions get removed when the player accepts them