199,300 Commits over 4,140 Days - 2.01cph!
Stripped unnecessary features from decals to reduce max sampler count
removed unused .fbx files
Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
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Working on mission info HUD thing
Turrets spawn infront of player now :)
dropbox emission fixed
mailbox no longer auto submits items (must press button)
dropbox no longer auto submits items
dropbox stacks submitted items with like-kind
shotgun pellets have an affinity to stay grouped to the center (tighter spread)
shotguns have much faster damage falloff (30~m effective range)
Payphones have a collider + enter the prop KD tree correctly
Fixed mouse in payphone UI.
Disabling all outline glow FX until the Unity bug is fixed
fixes for tilefall / cmdkillunit
Small tweaks to the small clutter rock scales
Unity2017 - door playables not working.
reworked turn processing into seperate start/end turn functions.
StartOfTurn match actions now get triggered.
Removed tile fall from control game definition.
undeleted shooter projectile effect prefab
Fixed foliage shader handling of batched meshes
Added maxpeerspersecond client convar (counteracts P2P packet flooding)
Player now flash red when taking damage
Optimized BasePlayer.Find_Clientside / FindByID_Clientside / RegisterForVisibility / UnregisterFromVisibility / ClearVisibility
Adjusted maxrpcspersecond default value
Rocket factory lift room dressing
First iteration on an R*-tree implementation. Needs more testing before actual use.
Launchsite office side bespoke pavement meshes/LODs/COLs/Prefabs
Modular pavement building kit prefabs (should be used to prototype then rebuilt in max, culls at 100)
Image effects and test arena
Space center sign model LODs/Prefab/COLs
Launch_site scene update
Rocket factory / created LODs and colliders for collapsed walkways / cleaned up walkway meshes
Rocket factory / split rooms into separate objects / scene update
More work on R*-trees and influence queries.
A bit more work on stress testing the R*-tree.
Fix warnings about "SendMessage cannot be called during Awake, CheckConsistency, or OnValidate"
dropbox no longer tosses items submitted when full into the world (stay in input slot)
use curve to weight aimcones
Get rid of the warning for setting later in OnValidate, plus clearing unused meta files again.