branchrust_reboot/main/artist_pack_dlccancel
12 Commits over 0 Days - ∞cph!
Paintable Reactive Target - Re-rendered icon with proper shaders, simplified floor collisions, adjusted target collisions angle when down
Paintable Reactive Target - Updated textures
Paintable Reactive Target - Updated shaders again, still no paint showing
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
Paintable Reactive Target - Updated IO ports positions, updated model and textures to support the new IO ports. Rigged model remains the same so it needs updating and setup
Paintable Reactive Target - Updated texture size down from 4K to 2K
Paintable Reactive Target - Fixed and improved paintability, cleaned up meshes, updated textures and shaders, updated gibs, simple collisions for static parts, rendered icon and ran icon manifest.
Paintable Reactive Target - Slightly corrected UV2 on all models, changed paintable script in prefab (still not working but setup in a more correct way)
Paintable Reactive Target - Split materials, updated textures, updated models, added wind shader support, added translucency
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
Paintable Reactive Target - Initial folder structure, added model with LODs and textures