branchrust_reboot/main/industrial_dlccancel
20 Commits over 61 Days - 0.01cph!
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Industrial Torch - Updated textures (still wip lads)
Industrial Autoturret - Updated model with split shield for bow support (remaining LODs)
Industrial Torch - Updated textures (wip)
Industrial Autoturret - Updated LOD0 with individual shield piece for bow support
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
Industrial Torch - Updated worldmodel with LODs
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Industrial Torch - Updated model with reduced dimentions and thinner grip area
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Industrial Autoturret - GIBs, icon, prefab setup
Industrial Autoturret - Updated textures, model, guidemesh, added LODs, misc prefab setup
Industrial Autoturret - Updated textures (again!!)
Industrial Autoturret - Updated textures, reran skin lists, renamed textures to new convention
Industrial Autoturret - Updated textures
Industrial Autoturrer - Updated model and placeholder textures, changed IO ports positions based on new art
Industrial Autoturret - Updated model, updated with placeholder textures
Industrial Auto Turret - Initial prefab setup, added blockout model and materials, added skin support for autoturret, manifest, localization