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branchrust_reboot/main/PlayerTurning_Animationscancel

20 Commits over 92 Days - 0.01cph!

Today
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
Today
move convars around
Today
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
Yesterday
update from main
45 Days Ago
update from main
45 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
49 Days Ago
update from main
58 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
59 Days Ago
update from main
2 Months Ago
merge from main
2 Months Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
2 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
2 Months Ago
merge from main
2 Months Ago
enable leg animator for continous turns
2 Months Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
2 Months Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
2 Months Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
3 Months Ago
Arm weight IK, needs more param tweaks
3 Months Ago
implement actual turn in place on the player animation controller with blend trees
3 Months Ago
update from main