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branchrust_reboot/main/PlayerTurning_Animationscancel

39 Commits over 122 Days - 0.01cph!

15 Days Ago
fix gun jitter when turning anims are playing
16 Days Ago
enable tip by default again
16 Days Ago
merge from main
27 Days Ago
fix crouching state triggering when turninplace is active
28 Days Ago
fix tilted player rotation when exiting mounts
29 Days Ago
fix aiming not being accurate when using turn in place
29 Days Ago
redo crouch changes after merge
29 Days Ago
merge from main
29 Days Ago
fix hunched over spine issues when aiming down
29 Days Ago
Add crouch blends for turning anims, it used to just snap before.
30 Days Ago
add crouching clip set,
30 Days Ago
Disable turn in place by default, also disable new spine/head turning when the convar is off.
31 Days Ago
also disable head ik when turn in place is off
32 Days Ago
merge from main
36 Days Ago
kill existing turns when toggling turn in place off through convar
36 Days Ago
merge from main
36 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
36 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
37 Days Ago
merge from main
42 Days Ago
add turn settle/slide/spin. (spin needs gain controls, basically useless for now - so off.)
42 Days Ago
move convars around
42 Days Ago
add gizmos, convars for tuning, rewrite to use anim clips rather than blending between them. looks a lot better but still needs to handle slide + extra step and direction switching
43 Days Ago
update from main
3 Months Ago
update from main
3 Months Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
3 Months Ago
update from main
3 Months Ago
refactor turn in place to mostly use anims, give up on ik for now.
3 Months Ago
update from main
4 Months Ago
merge from main
4 Months Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
4 Months Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
4 Months Ago
merge from main
4 Months Ago
enable leg animator for continous turns
4 Months Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
4 Months Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
4 Months Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
4 Months Ago
Arm weight IK, needs more param tweaks
4 Months Ago
implement actual turn in place on the player animation controller with blend trees
4 Months Ago
update from main