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branchrust_reboot/main/PlayerTurning_Animationscancel

14 Commits over 30 Days - 0.02cph!

Yesterday
update from main
10 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
11 Days Ago
update from main
16 Days Ago
merge from main
16 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
17 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
17 Days Ago
merge from main
25 Days Ago
enable leg animator for continous turns
25 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
25 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
25 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
29 Days Ago
Arm weight IK, needs more param tweaks
30 Days Ago
implement actual turn in place on the player animation controller with blend trees
30 Days Ago
update from main