branchrust_reboot/main/PlayerTurning_Animationscancel

13 Commits over 30 Days - 0.02cph!

4 Days Ago
merge from main
4 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
5 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
5 Days Ago
merge from main
13 Days Ago
Adding on the spot turn step animations
13 Days Ago
enable leg animator for continous turns
13 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
13 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
13 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
17 Days Ago
Arm weight IK, needs more param tweaks
17 Days Ago
implement actual turn in place on the player animation controller with blend trees
18 Days Ago
update from main
20 Days Ago
Exporting prototype turn animations