branchrust_reboot/main/PlayerTurning_Animationscancel

18 Commits over 30 Days - 0.03cph!

25 Days Ago
update from main
25 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
29 Days Ago
update from main
38 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
39 Days Ago
update from main
44 Days Ago
merge from main
44 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
45 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
45 Days Ago
merge from main
53 Days Ago
Adding on the spot turn step animations
53 Days Ago
enable leg animator for continous turns
53 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
53 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
53 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
57 Days Ago
Arm weight IK, needs more param tweaks
57 Days Ago
implement actual turn in place on the player animation controller with blend trees
58 Days Ago
update from main
2 Months Ago
Exporting prototype turn animations