branchrust_reboot/main/PlayerTurning_Animationscancel

18 Commits over 30 Days - 0.03cph!

5 Days Ago
update from main
5 Days Ago
refactor + improve turn in place based on feedback. seems mostly stable now. this mainly fixes the weird catch up issues we had when a player turned constantly.
9 Days Ago
update from main
18 Days Ago
refactor turn in place to mostly use anims, give up on ik for now.
19 Days Ago
update from main
24 Days Ago
merge from main
24 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
25 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
25 Days Ago
merge from main
33 Days Ago
Adding on the spot turn step animations
33 Days Ago
enable leg animator for continous turns
33 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
33 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
33 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
37 Days Ago
Arm weight IK, needs more param tweaks
37 Days Ago
implement actual turn in place on the player animation controller with blend trees
38 Days Ago
update from main
40 Days Ago
Exporting prototype turn animations