branchrust_reboot/main/PlayerTurning_Animationscancel
13 Commits over 30 Days - 0.02cph!
More tuning, fix spine twisting, make leg animator glue work better with turn in place
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Adding on the spot turn step animations
enable leg animator for continous turns
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Arm weight IK, needs more param tweaks
implement actual turn in place on the player animation controller with blend trees
Exporting prototype turn animations