useroctocancel
branchrust_reboot/main/animation_ik_jobscancel

6 Commits over 0 Days - Infinitycph!

1 Hour Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
3 Hours Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
3 Hours Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
3 Hours Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
3 Hours Ago
Cache estimated velocity in position lerp
3 Hours Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.