branchrust_reboot/main/animation_ik_jobscancel
5 Commits over 0 Days - Infinitycph!
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
Cache estimated velocity in position lerp
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.