useroctocancel
branchrust_reboot/main/cannon_fuseburncancel

12 Commits over 120 Days - 0.00cph!

4 Hours Ago
update from main
2 Months Ago
Play poof particles when fuse becomes visible
2 Months Ago
update from main
3 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
3 Months Ago
update from main
3 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
3 Months Ago
update from main
3 Months Ago
Fix cannon reload camera animation looping back into itself.
3 Months Ago
merge from main
4 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
4 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
4 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)