useroctocancel
branchrust_reboot/main/cannon_fuseburncancel

11 Commits over 59 Days - 0.01cph!

5 Days Ago
Play poof particles when fuse becomes visible
5 Days Ago
update from main
39 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
39 Days Ago
update from main
40 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
40 Days Ago
update from main
40 Days Ago
Fix cannon reload camera animation looping back into itself.
40 Days Ago
merge from main
2 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
2 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
2 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)