useroctocancel
branchrust_reboot/main/cannon_fuseburncancel

11 Commits over 59 Days - 0.01cph!

26 Days Ago
Play poof particles when fuse becomes visible
26 Days Ago
update from main
2 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
2 Months Ago
update from main
2 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
2 Months Ago
update from main
2 Months Ago
Fix cannon reload camera animation looping back into itself.
2 Months Ago
merge from main
3 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)