branchrust_reboot/main/cannon_fuseburncancel

9 Commits over 0 Days - ∞cph!

19 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
19 Days Ago
Wick improvements. Screen shake tweaks on attack.
19 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
19 Days Ago
Wick prefab consistency fixes
19 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
19 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
19 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
19 Days Ago
tweaked burnt fuse effect
20 Days Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)