branchrust_reboot/main/cannon_fuseburncancel

21 Commits over 59 Days - 0.01cph!

26 Days Ago
Play poof particles when fuse becomes visible
26 Days Ago
update from main
41 Days Ago
Wick spawn FX.
55 Days Ago
cannon fuse anim update
56 Days Ago
Cannon anim update and blend fix
2 Months Ago
Remove exit time between reload -> reloaded state in cannon barrel
2 Months Ago
update from main
2 Months Ago
Cannon animation updates to include fuse movement in the reloaded clip
2 Months Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
2 Months Ago
update from main
2 Months Ago
Fix cannon reload camera animation looping back into itself.
2 Months Ago
merge from main
3 Months Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
3 Months Ago
Wick improvements. Screen shake tweaks on attack.
3 Months Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
3 Months Ago
Wick prefab consistency fixes
3 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
3 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
3 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
3 Months Ago
tweaked burnt fuse effect
3 Months Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)