branchrust_reboot/main/cannon_fuseburncancel

18 Commits over 28 Days - 0.03cph!

13 Days Ago
cannon fuse anim update
13 Days Ago
Cannon anim update and blend fix
18 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
18 Days Ago
update from main
18 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
19 Days Ago
Retarget fuse burn bones to make it work with the cannon barrel, fix reload viewmodel anim again.
19 Days Ago
update from main
19 Days Ago
Fix cannon reload camera animation looping back into itself.
19 Days Ago
merge from main
40 Days Ago
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
40 Days Ago
Wick improvements. Screen shake tweaks on attack.
40 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
40 Days Ago
Wick prefab consistency fixes
40 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
40 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
40 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
40 Days Ago
tweaked burnt fuse effect
41 Days Ago
Add fuse burn animation to cannon firing. Retarget new fuse mesh to old fuse bones. Toggle fuse depending on loaded state. (this might be unnecessary.)