243,839 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Included resources.
10 Years Ago
Included resources.
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
Some rendering abstraction so things other than sprites may be drawn.
10 Years Ago
Added Skin-Clothing Shader (with alpha testing) Tweaked player skin Tweaked basic_torso material
10 Years Ago
comp map for basic torso
10 Years Ago
Added RagdollInteritable component Ragdolls now inherit effects attached to the player's model (blood squirts)
10 Years Ago
Initial commit
10 Years Ago
Initial commit
10 Years Ago
basic torso prefab, hopefully this time not empty
10 Years Ago
Root dir
10 Years Ago
Fixed wolf ragdoll having no mesh
10 Years Ago
basic torso and materials
10 Years Ago
Ironsights now listens to an animation curve called ironsightstrength Bolt rifle ironsights zoom out after shot
10 Years Ago
changed rotation order of shoulder bones on player rig source file
10 Years Ago
New placement shader and prefabs.
10 Years Ago
10 Years Ago
10 Years Ago
10 Years Ago
More server perf tweaks
10 Years Ago
Made AI part ticks distribute more evenly between frames
10 Years Ago
Fixed boar material
10 Years Ago
Server performance tweaks
10 Years Ago
added pickaxe animations to the Player animation controller.
10 Years Ago
adjusted the wm_pickaxe model so it's properly aligned with the animations that are currently in place
10 Years Ago
updated the player animation controller to include rock animations ( idle / deploy / holster / attack )
10 Years Ago
Basic animal animation controller, speed variable
10 Years Ago
Fixed position being stomped when running Scene2Prefab Fixed wolf monument missing wolf
10 Years Ago
Fixed server NRE
10 Years Ago
added deploy/holser/reload functionality to the player animation scripts; enabled the overlay_ whenever a holdtype changes
10 Years Ago
tweaked teh fur shader so the rimlighting is not so harsh at night
10 Years Ago
10 Years Ago
Fixed addressing errors in pvt when pages were removed
10 Years Ago
adjusted position/rotation settings for boltrifle/bow prefab
10 Years Ago
Added rock deploy / holster holdtype anims
10 Years Ago
updated player torch meta file
10 Years Ago
Added initial player hatchett anim source file
10 Years Ago
Tidied Arc and Biarc up but theres still an occasional bug. Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly. Made massive improvements to the entire system.
10 Years Ago
A slight optimisation to sprite rendering.
10 Years Ago
Implemented rendering to / from a stream.
10 Years Ago
Added Conditional -> HasItem Added Action -> LockUnlock Added order to context menus Clicking outside of menu now closes it Can now lock/unlock door when holding matching Key
10 Years Ago
re-organized rig folders
10 Years Ago
Added holdtype source anims
10 Years Ago
Added Bill's door model Fixed some warnings Should be able to shoot through doors again
10 Years Ago
Added global illumination test.
10 Years Ago
Fixed the sprite shader not loading in builds outside of the editor.
10 Years Ago
Purged all references to System.Drawing.
10 Years Ago
Added Conditional -> CanCraft Added Conditional -> IsLocked Added Action -> Craft Conditionals, Test now get BasePlayer Renamed Item.lockTime to busyTime to avoid confusions Can craft key from door (key doesn't do anything yet)
10 Years Ago
Fixed errors when no spawn handler (dev maps)