branchrust_reboot/main/dungeon_art_3cancel
134 Commits over 153 Days - 0.04cph!
watchtower_c model update to be taller
airfield work backup
New overhang parts
Airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Office building models wip
Perimeter wall models/LODs/COLs and prefabs
Industrial buildings - Watchtowers a,b,c,d models
Industrial ruins - models
Adding watch tower staircase models and prefabs
Additional road prefab, broken type, no pavement
Tree stump materials didn't have horizont occlusion
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
Industrial doors texture set and materials colour variations
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Forgot this ladder prop prefab
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Building structures - Silos models/LODs/COLs and prefabs
Powerplant update