branchrust_reboot/main/oil_rigcancel

244 Commits over 151 Days - 0.07cph!

7 Years Ago
compile fixes
7 Years Ago
merge from main
7 Years Ago
bugfixes save++ protocol++
7 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
7 Years Ago
ch47 land zone work respawn work
7 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
7 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms
7 Years Ago
Pain & heat on big rig fire. Fixed some missing cullers.
7 Years Ago
Small rig fire light cull radius fix. Small rig fire has a heat zone and pain zone.
7 Years Ago
profile work load balancing
7 Years Ago
spawngroup fixes ai budgeting
7 Years Ago
muzzleflash scene & related files
7 Years Ago
muzzleflash test scene related files some cleanup
7 Years Ago
ai work
7 Years Ago
Pistol cartidges not so matte anymore. Muzzleflash test scene stuff.
7 Years Ago
bunch more ai work ch47 dismounts one by one
7 Years Ago
Adjusted the cargoship exhaust for some of those 2fast2furious turns. Disabled light occlusion culling on the cargoship until it's made dynamic compatible. military_tunnel_1 for merging.
7 Years Ago
Missing file.
7 Years Ago
CraggyIsland.Naval
7 Years Ago
Muzzleflash test scene & some files.
7 Years Ago
AI work
7 Years Ago
Rig2 light culling & distance improvements.
7 Years Ago
AI work
7 Years Ago
Storing this for later.
7 Years Ago
Miltun: fixed some bugs & added localised haze to the mining tunnels.
7 Years Ago
Backup
7 Years Ago
map change
7 Years Ago
AI progress
7 Years Ago
Miltun light LOD distances.
7 Years Ago
Backup
7 Years Ago
Light LOD distances in miltunnels WIP.
7 Years Ago
Added enabledRadius-based editor gizmo to AmbientLightLOD
7 Years Ago
militun scene2prefab
7 Years Ago
new human ai baseline
7 Years Ago
Scene
7 Years Ago
Various miltunnel fixes & optimisations.
7 Years Ago
Cherry picked 32542, 32545, 32546 from oil_rig/cull_debug
7 Years Ago
Cleanup.
7 Years Ago
Preliminary light culling added to the mil tunnels. Fixed broken flares in the mil tunnels. Cloning vat fx improvements. Fixed fumes & sparks in tunnels.
7 Years Ago
Disabled the shimmer on hobobarrel_static.
7 Years Ago
Moved some mats away from the decal shader.
7 Years Ago
merge from heavyscientist
7 Years Ago
ch47 landing behavior fixed ch47 LOD3 having wrong material indicies
7 Years Ago
Ship style2 deck fixes.
7 Years Ago
Ship exhaust. Ship style2 deck lighting/fx WIP.
7 Years Ago
Cargoship exhaust fx. Fixed some ship mats that weren't GPU instanced.
7 Years Ago
Backup
7 Years Ago
ch47 landing behavior
7 Years Ago
When you thought your last fix was the last fix.
7 Years Ago
More fixes. Removed the buzz from non-fluorescent ship lights because it's driving me nuts.