branchrust_reboot/main/oil_rigcancel

244 Commits over 151 Days - 0.07cph!

2 Years Ago
compile fixes
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2 Years Ago
merge from main
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2 Years Ago
bugfixes save++ protocol++
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2 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
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2 Years Ago
ch47 land zone work respawn work
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2 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
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2 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms
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2 Years Ago
Pain & heat on big rig fire. Fixed some missing cullers.
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2 Years Ago
Small rig fire light cull radius fix. Small rig fire has a heat zone and pain zone.
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2 Years Ago
profile work load balancing
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2 Years Ago
spawngroup fixes ai budgeting
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2 Years Ago
muzzleflash scene & related files
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2 Years Ago
muzzleflash test scene related files some cleanup
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2 Years Ago
ai work
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2 Years Ago
Pistol cartidges not so matte anymore. Muzzleflash test scene stuff.
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2 Years Ago
bunch more ai work ch47 dismounts one by one
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2 Years Ago
Adjusted the cargoship exhaust for some of those 2fast2furious turns. Disabled light occlusion culling on the cargoship until it's made dynamic compatible. military_tunnel_1 for merging.
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2 Years Ago
Missing file.
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2 Years Ago
CraggyIsland.Naval
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2 Years Ago
Muzzleflash test scene & some files.
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2 Years Ago
AI work
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2 Years Ago
Rig2 light culling & distance improvements.
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2 Years Ago
AI work
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2 Years Ago
Storing this for later.
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2 Years Ago
Miltun: fixed some bugs & added localised haze to the mining tunnels.
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2 Years Ago
Backup
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2 Years Ago
map change
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2 Years Ago
AI progress
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2 Years Ago
Miltun light LOD distances.
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2 Years Ago
Backup
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2 Years Ago
Light LOD distances in miltunnels WIP.
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2 Years Ago
Added enabledRadius-based editor gizmo to AmbientLightLOD
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2 Years Ago
militun scene2prefab
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2 Years Ago
new human ai baseline
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2 Years Ago
Scene
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2 Years Ago
Various miltunnel fixes & optimisations.
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2 Years Ago
Cherry picked 32542, 32545, 32546 from oil_rig/cull_debug
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2 Years Ago
Cleanup.
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2 Years Ago
Preliminary light culling added to the mil tunnels. Fixed broken flares in the mil tunnels. Cloning vat fx improvements. Fixed fumes & sparks in tunnels.
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2 Years Ago
Disabled the shimmer on hobobarrel_static.
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2 Years Ago
Moved some mats away from the decal shader.
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2 Years Ago
merge from heavyscientist
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2 Years Ago
ch47 landing behavior fixed ch47 LOD3 having wrong material indicies
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2 Years Ago
Ship style2 deck fixes.
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2 Years Ago
Ship exhaust. Ship style2 deck lighting/fx WIP.
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2 Years Ago
Cargoship exhaust fx. Fixed some ship mats that weren't GPU instanced.
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2 Years Ago
Backup
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2 Years Ago
ch47 landing behavior
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2 Years Ago
When you thought your last fix was the last fix.
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2 Years Ago
More fixes. Removed the buzz from non-fluorescent ship lights because it's driving me nuts.
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