241,377 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Collectable pickup sunds for mushrooms, stones, and stumps Research table sounds More sound tweaks & polish
8 Years Ago
FOR FUCK SAKE player prefab hit adding shield FOR FUCK SAKE fix water particle, rebuilt tile/room prefab FOR FUCK SAKE particle file cleaning
8 Years Ago
lr300 spawn tables lr300 balance
8 Years Ago
beds are actually pickupable again
8 Years Ago
fixed player twitching into sleep anim when he jumps in / out of the water tweaked the materials for all of the weapon addons and the m249 (they look more metallic now)
8 Years Ago
A
8 Years Ago
Set sound modulator value to 1 when fetching new modulators from the pool
8 Years Ago
RUST-1250: Sound pooling fixes (hopefully.. can't reproduce in editor yet)
8 Years Ago
More
8 Years Ago
Ruby doo
8 Years Ago
Mow
8 Years Ago
Disabled pool.players by default again (more testing)
8 Years Ago
Tweaks
8 Years Ago
Fixed distorted water reflections in rivers (RUST-1248)
8 Years Ago
More
8 Years Ago
Only wooden boxes and large wooden boxes are pooled, not all entities that inherit from StorageContainer
8 Years Ago
Cleaning up stats
8 Years Ago
Eliminated hasEntityMenu computation from ClientInit (slow)
8 Years Ago
Disabled entity pooling on furnaces + campfires for now (VFX stuck)
8 Years Ago
Enabled entity and player pooling by default on 64bit systems
8 Years Ago
work backup
8 Years Ago
ItemIcon NRE fix (for real)
8 Years Ago
ItemIcon NRE fix
8 Years Ago
Needs and Vitals share a common base type, RangedStat Fixed stats being simulated when they shouldn't have been (bad editor)
8 Years Ago
Added a missing script to the dungeon cam to render decals
8 Years Ago
Clear LOD group when clearing player mesh (should fix duplicate LOD group warning with player pooling enabled)
8 Years Ago
removed sticky gizmos from tunnels prefabs triggers
8 Years Ago
Military Tunnels scene work backup
8 Years Ago
drum
8 Years Ago
Fixed onInventoryChanged event being called every time a shot is fired
8 Years Ago
Only Units run stat simulators (for now)
8 Years Ago
More
8 Years Ago
Reverted GroupStats MaxValue change, added averaged Cap value
8 Years Ago
WIP on drafting
8 Years Ago
added drum item, animations and is drumming bool
8 Years Ago
Fixed a plethora of broken shit in Stats, reimported stats data Fixed GroupStats averaging of vitals not using MaxValue (was using unmodified BaseMaxValue)
8 Years Ago
More
8 Years Ago
Merge from player_pooling (disabled by default)
8 Years Ago
Server compile fix
8 Years Ago
Made shit work
8 Years Ago
More
8 Years Ago
StatModifier.MinipulationType not pulling value from data params when present.
8 Years Ago
More
8 Years Ago
Remvoed IActivity
8 Years Ago
Fixed errors
8 Years Ago
Fixed OnActivityGeneratedTrigger not actually verifying that the activity generated matches our filter in data (thanks resharper)
8 Years Ago
Removed duplicate global trigger eval flag
8 Years Ago
Blah
8 Years Ago
Moved models Tunnels colliders, final prefabs, prefabs include terrain triggers for easy placement
8 Years Ago
Skill level def values, editor sorting