255,573 Commits over 3,990 Days - 2.67cph!
1000 lux 5400 kelvin sun exterior
Minor star/cloud brightness tweaks to compensate
[D11] [UI] Debris Field/Crash Site map markers implementation.
fix for horses blasting through trough food forever in some situations
[D11][#2362] Further reductions to number of effects from deployed shotguns
[D11] [UI] Added new Crash Site marker, added translations to file. Added icon to legend on main map scene.
Added subscene grid system.
[D11] Fix for Special Action Button been on the wrong button
[D11][#2362] Reduced number of effects shotguntrap will spawn when firing
Campfire vfx
cull VisualEffect from server ents
BaseOven ent overrides OnFlagsChanged instead of using OnFlagChanged component
added SquadDatabase.MapHasCustomSquad(mapdef/mapid)
[D11] Fixed glow outlines on a number of weapons
[D11] [UI] HUD Optimisations - Vital Bars update on PlayerMetabolism.OnLocalMetabolismnUpdated instead of every frame.
[D11] [UI] HUD Optimisations - Vital Bar previews only update when changing selection rather than every frame.
Pause replay on divergence
Undo changes to GetBoneName
UI update
updated chat set offset and layer in the different menu
fixed searching button
removed ui blur (replay control)
Package updates and error fixes
More CS:GO map visual fixes (flickering)
Use new InputSystem and simplified PlayerInput.cs
Started rewiting leaderboard view
Merge branch 'master' into leaderboard
Refactor of LeaderboardProxy
Leaderboard frontend rewrite mostly done
Leaderboard proxy now respects cache limit
Leaderboard entry style tweaks
Finished off rewritten leaderboard scrolling / styling
Merge branch 'master' into leaderboard
Leaderboard selection cursor is back
Can now watch selected entries again
Leaderboard selection cursor is back
Can now watch selected entries again
Fixed some CS:GO maps having weird water around them (Fixed grenadeclip brushes acting as water)
[d11][sounmanager] Reverb zones taken out of the updateables when they are out of range, to stop the unecessary mass polling in the soundmanger. Updateables has gone from ~296->~154.
[D11] [UI] WIP HUD Optimisations. Submit re-linking of prefab variable reference for map marker.
[d11][soundmanager] Optimisations
[D11] And including the Frontend scene this time
[D11] Refreshed Frontend, and re-enabled dropped item outline glow
[D11] [UI] WIP CH47 Helicopter attempting to fix the marker prefab.
[D11] DTLS server none-critical logging reduced in priority.
[D11] DTLS api: Fixed server double disconnection error spam when kicking client (second disconnection attempt is when the connection thread self destructs).
Arid formations/cliffs models, cols, prefabs -- final-ish
rock_08 texture set improvements
Fixed the Peaks and Cavity modulation being applied before applying detail albedo to cliff shader - Cavity especially should look crisper now
Fixed edge case that caused client side tree collider to be disabled after pooling
[D11] D11Instancing code relies on SunSettings components, add to the new light setup in ProceduralMap
Scenarios have a scoring metric
Show scenario score and progress in contracts widget
Define a steam leaderboard for scenarios and upload scores
Fixed in-game UI not appearing
Fixed food stats not getting piped into purchaseable details for rooms
Make a new dining able for use outside of restaurants
Remove deprecated PreferenceItem
Various warning cleanup and replacing some obsolete stuff
Store in a save file if cheats have been used