197,738 Commits over 4,140 Days - 1.99cph!

8 Years Ago
Giving some NPCs a natural inclination to try level 2 drugs as well as level 1. Deterministic based on networkEntity ID so server sync isn't necessary.
8 Years Ago
More hints UI tweaks
8 Years Ago
Fixed hints videos not playing when you page through the UI
8 Years Ago
Corpse data
8 Years Ago
Entity component data copy editor util
8 Years Ago
fixed some intro UI jank
8 Years Ago
more
8 Years Ago
Buildign upgrade persistence now seems to work
8 Years Ago
Building upgrade persistence WIP
8 Years Ago
adding alleyways and buildings to hex prefabs, done 2, 3, 6, 9, 17
8 Years Ago
intro fade
8 Years Ago
Limiting framerate to 144 when in menus. Unlimited in-game. Prevents graphics cards freaking out.
8 Years Ago
Various corpse data, editor util BaseEntity persists parent references
8 Years Ago
Added IsActive checks to ConstructionState null checks
8 Years Ago
BuildingConstructionState.IsActive used instead of nulling to prevent animaton issues Fixed Building.AddBuilder checking the wrong state...
8 Years Ago
Bigger framerate boost from hiding characters
8 Years Ago
AddBuilder NRE fix
8 Years Ago
Merged intro to main
8 Years Ago
Fixed NRE when adding an upgrade
8 Years Ago
more
8 Years Ago
Null construction state in ConstructionOnMinuteCallback when we're done eating
8 Years Ago
Formatting
8 Years Ago
Event NRE fix
8 Years Ago
Event consistency
8 Years Ago
more
8 Years Ago
Fixed AI decision log not working after playmode changes
8 Years Ago
Fixed deer ragdolls
8 Years Ago
decay should now display visually
8 Years Ago
Fixed units not being destroyed on death when no corpse item template is defined
8 Years Ago
UnitGroupSupportsCollections NRE check
8 Years Ago
fixed plants not growing fixed plant color scale not being applied
8 Years Ago
Building construction state cleanup
8 Years Ago
more ui anim
8 Years Ago
intro ui animation wip
8 Years Ago
improvements to visual persistence of buildings
8 Years Ago
Large and small template carcass items PlayerController saves selected entity
8 Years Ago
Buildings destroy items on deposit, because fuck it
8 Years Ago
backup/progress
8 Years Ago
Machine process persistence fuckeries, CookCookable cleanup
8 Years Ago
Corpse creator NRE stuff
8 Years Ago
Fuel to effect hour callback safety
8 Years Ago
MachineProcess calls AddItem on load
8 Years Ago
More corpse stuff
8 Years Ago
Editor fixes
8 Years Ago
Porting all corpse data to CorpseCreator params, items are created programmatically. Deleted corpse items. Deleted some unused goal plans
8 Years Ago
Set the desire weight considerations to be the correct types
8 Years Ago
Added a third Desire Weight mode and started replacing desire weight usages with the correct type
8 Years Ago
Cleaning up AI data Deleted ItemGathering module
8 Years Ago
made radial menu really snappy
8 Years Ago
SFX to new build anim