255,572 Commits over 3,990 Days - 2.67cph!
Cherry picked
37007 from /hdrp/world_art_revamp
Remove old airlines type
New kitchens sub category, remove basic suffix from restaurants
Diner rename to bring into line with other restaurants
Rescaled some food props to push restaurant usage
Fixed tooltip on smartobject widget and header font sizing
Cherry picked
37054,
37058 from /hdrp/world_art_revamp
Serialise interaction points, WIP MealEatPoint variant
New ItemDeliverySystem to allocate destinations to items
Item Factories can now produce multiple items
FIlled in plural descriptors
Can change production on item factories via inspector
Pipe need replenishment from item to replenisher
UI support for changing input/output
Better item slot prefab and tooltip
New meal categories, delivery points can have multiple inputs
Apply effects and satisfaction for meals consumed
Price and satisfaction displays on tooltip
Starting to fill in meal content
Added support for locked meals
Show item info on tech unlocks
Merge branch 'master' into meals
Fixed preview sprite accessor on entity item
Food categories, surface categories in purchaseable menu
Advanced kitchen to cook international dishes
Merge branch 'master' into meals
Merge stuff?
More merge stuff
Store food chains in category, update stoves to produce chains
Merge branch 'master' into meals
Hook up item factory controls onto smartobject widget
Show food category colour on item icons
Show food category on item tooltip
Show status effects on food tooltip
Update satisfaction info when receiving a meal
Basic vegetarian restaurant
Basic steakhouse
Custom shop banners
Diner setup
Restaurants category
Show input items on smartobject widget
Merge branch 'master' into meals
Better string display on generic slider for item consumers
Fixed NRE when moving meals
Lots of meal delivery fixes
Stove positions and custom click configs per food category
Added a trail and nicer move logic
Food test debug scenes
Merge branch 'master' into meals
Fill in mexican, thai and italian foods
Hooked up advanced kitchen with new food options
GPU Instance some food props
Instance stove
Food blend
Unsaved
Merge branch 'master' into meals
Italian restaurant
Mexican restaurant
Removed exterior windows on Steak and Veg restaurants
Move source art into Flotel-Art repo
Status effects for first tier food varieties
Status effects for advanced foods
Hooked up status effects to props, extrapolated lvl 2 and 3 effects
Initial tech setup
Potential tech reorder
Clean up debug food stuff
Tech tree costs are now increased per family
Some diner work
Italian restaurant visuals
Codegen
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Merge branch 'meals'
Red checkerboard table cloths for the italian restaurant
Vegetarian Counter
Barrel prop
Some streamers for mexican restaurant
Room fixes
Preview thumbnails for new restaurants
Set prices for restaurants
Added Terrain Alpha Sampler SF
Added TerrainASE shader for feature parity with main (except metallic)
Fixed HDRP/Custom/Cliff terrain texturing
Changed terrain4 material to HDRP/Custom/TerrainASE and copied params from /main
Re-enabled Shore Wetness SF
Nuked deprecated terrain atlas cginc and related code
Unwrap 1x1x1 destroyed cloth
Barrel + Streamers
fix orb speech typo
Merge branch 'master' of SpaceUsurperUnity
fix missing robo implode sfx
fuse enemy sfx tweaks
fix more missing implode sfx
Merge branch 'master' into leaderboard
Finished off rewritten leaderboard scrolling / styling
visually disable SE button when searching a match
fixed searching map animation not proprely resetting
fixed avatar menu not being properly set after going back to the menu from a replay
button pass, normalized font style / margin / gradient etc
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Leaderboard frontend rewrite mostly done
Leaderboard proxy now respects cache limit
Leaderboard entry style tweaks
Entity spawn data no longer goes through unreal sockets, handled all in managed
Move game messages from ClientConnection to GameClient. Add World.IsListenServer
Bypass authority check on world cleanup
Ending game while there's a client connection will close the connection and wait for a disconnect event before returning to main menu
Create new list to hold entities on world cleanup, main ent list is invalidated when destroying an entity
Small possible optimisations...
Inline video heights
build
Cleaned up profiler samples
fixed horse alignment
troughs only deployable on terrain
Disabled ASE automatic install of HDRP templates
added hattip gesture
troughs can be deployed on high foundations
horses can be moved closer to obstacles
horses eat from troughs and heal stamina
Fixed filtering on impostor basecolor textures
Modified impostor baker to apply proper filter
Fixed palm_tree_short_d and palm_tree_short_e model prefabs
Fixed impostor baking
Fixed palm tree impostors using square meshes; baked tight outline
[D11] [Audio] Adds Voice.Loopback option to the debug menu
Final generic diffusion profile.
Scene backup.
Green siren variant.
[D11] [Audio] Splits PC & XBox One WASAPI classes. This fixes voice on PC.
potential NRE on destruction fix
g_debug_ragdoll_visualize no longer crashes with ClientsideModel present
Entity.TranslatePhysBoneToBone now works on entities from ClientsideRagdoll
Fix the bone surface prop fix
Added a warning for when env_sprite is given a non sprite material (an unlitgeneric), which apparently can cause crashes
Added "Contents" field to TraceResult
[D11] DTLS managed connections thread locked, to fix caught exception iterating the list in ProcessConnections spotted on a QA server.
WIP arid formations/cliffs models and materials 2
WIP arid formations/cliffs models and materials
Nuked some unused textures
Adding rd_rock_08 for the arid cliffs to generic textures
cliff shader tweaks
added an arid 1D ramp to the gradient ramp texture
Added Entity.GetBoneContents( boneID ) = number
Added Entity.GetBoneSurfaceProp( boneID ) = string
Entity.GetBoneName() will return "__INVALIDBONE__" instead of nil
Tweaked tree impostor textures for quality and perf
[D11][#2390] Fix for admin crash