240,838 Commits over 3,867 Days - 2.60cph!

8 Years Ago
8 Years Ago
Units now turn around upon being attacked in an attempt to see their attacker.
8 Years Ago
Senses doesn't tick on dead units
8 Years Ago
Senses ignores dead units
8 Years Ago
Water level test does a quick check for river water depth
8 Years Ago
8 Years Ago
Meta
8 Years Ago
Fixed micro cliffs sometimes spawning on roads
8 Years Ago
increased human walk stride length to slow anim down and look more natural
8 Years Ago
choppin'
8 Years Ago
Some more cleanup
8 Years Ago
UnitView cleanup
8 Years Ago
UnitVIew implements OnAnimatorMove, calls Unit.Animation.OnAnimatorMove
8 Years Ago
Removed naughty FindIndex.
8 Years Ago
Combat.IsAttacking now more accurately reflects whether a unit is in combat with another unit.
8 Years Ago
Renamed UnitTargetsCondition to UnitIsBeingAttackedCondition
8 Years Ago
added test dodge anim with root motion updated avatarPostprocessor.cs to look for _RM in the anim name and use root motion on XZ added dodge bool to human controller(to test for now) updated human male prefab with use root motion tickbox (will need to be udpated via tools if we go forward with it I think) updated animation.cs with a check to see if dodge bool is active to disable ismoving and play anims at normal speed, also added OnAnimatorMove here to check if dodge is true and then use the root motion
8 Years Ago
Ammo item mod. Added props to whitebox.
8 Years Ago
Player prefab save
8 Years Ago
Grass mat fix, disabled grass \o/
8 Years Ago
Zero the camera after disabling cinematic module
8 Years Ago
Added CinematicCamera module, for testing Cinemachine
8 Years Ago
Tweaked biome distribution and transitions
8 Years Ago
Post process terrain slopes near water to reduce wave clipping
8 Years Ago
Updated Candleight handles Added Cinemachine Base Rig
bot
8 Years Ago
Automated Linux DS Build #321
8 Years Ago
Merge from main
8 Years Ago
fix again
8 Years Ago
temp fix for waterbarrel LOD's
bot
8 Years Ago
Automated Windows Build #321
8 Years Ago
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8 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
8 Years Ago
Commiting merged changes from the new Player animation system
8 Years Ago
Powerline prefab distribution tweaks (prefer intact structures over the more broken down ones)
8 Years Ago
Hacked wire plugin to work with different connection offsets on every object
8 Years Ago
Updated wire plugin
bot
8 Years Ago
Automated Linux DS Build #320
8 Years Ago
More distance between prefab mountains
8 Years Ago
Added an attempt at shot leading with the new algorithm, not great yet.
8 Years Ago
Disabled mountain splat transfer (slows down terrain generation too much for now)
bot
8 Years Ago
Automated Windows Build #320
bot
8 Years Ago
Automated OSX Build #320
8 Years Ago
Editor texture channel copy tool for mountain masks
bot
8 Years Ago
Automated Linux Build #320
8 Years Ago
Mountain splat transfer implementation
8 Years Ago
Updated BASS to version 2.4.12 Added IGModAudioChannel:GetAverageBitRate() Added FFT_32768
8 Years Ago
Mountain splat settings
8 Years Ago
Projectiles now have better angle simulation (but I haven't put leading back in yet)
8 Years Ago
smartobject_test save
8 Years Ago
Building view creation automagically finds/updates animator controllers