241,030 Commits over 3,867 Days - 2.60cph!

8 Years Ago
More effects refactoring
8 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
bot
8 Years Ago
Automated Linux DS Build #348
8 Years Ago
Status effect stuff (proper functionality pending a different tools tweak)
bot
8 Years Ago
Automated Windows Build #348
8 Years Ago
Moved projectile calculation into CombatAlgorithms
bot
8 Years Ago
Automated Linux DS Build #347
bot
8 Years Ago
Automated Windows Build #347
8 Years Ago
8 Years Ago
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8 Years Ago
Fixed holosight item showing a phantom file / duplicate error
8 Years Ago
Fixed protocol
8 Years Ago
Entity data object field in debug window
8 Years Ago
More desire related AI tweaks
8 Years Ago
Renamed AI modules
8 Years Ago
People will drop items they don't need or want to keep People will desire to retain items that the player told them to pick up
8 Years Ago
Merge from main
8 Years Ago
Removing error box from DSE drawer
8 Years Ago
Cleaned up a few prefabs Added item names to related debug output
8 Years Ago
Fixed debug comopents foldout not really being a foldout
8 Years Ago
Player creates tribe on awake
8 Years Ago
Player creates tribe from data
8 Years Ago
Unit constructor doesnt init default stats since it's abstract
8 Years Ago
Trying to add stats to groups
8 Years Ago
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8 Years Ago
Fixed ragdoll sync/update tool
8 Years Ago
8 meter curb
8 Years Ago
Added vm anim source
8 Years Ago
decay.scale convar scales both decay delay and decay duration
8 Years Ago
Group+Stats
8 Years Ago
Module AI graph layouts
8 Years Ago
Footstep sfx added
8 Years Ago
Building Structure - Garage doors textures/models/Prefabs Trainyard, Powerplant and WTP scene updates
8 Years Ago
Renamed GoalDatabaseSettings to AIDatabaseSettings, related classses
8 Years Ago
Fixed client compilation Fixed a few prefabs
8 Years Ago
AINodeGraph stores AIModuleSettings ref, not EntityId. Numerous other exciting AIDesigner tweeaks
8 Years Ago
Refactored triggers to use a single data type, moved and renamed nearly all triggers data, updated editor etc Effects support multiple triggers for add/remove UnitMovementSpeedTriggerSettings clarity StatMeasurementTriggerSettings auto-generates asset name based on stat measurement data
8 Years Ago
updated road uvs
8 Years Ago
updated texture
8 Years Ago
You get change.
8 Years Ago
WIP on Breeding Group and Behaviour Group in general.
8 Years Ago
Set up island tile
8 Years Ago
meaty flesh sounds
8 Years Ago
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8 Years Ago
Money updates.
8 Years Ago
added test world tiles
8 Years Ago
fire sfx
8 Years Ago
Small tidy up of music manager
8 Years Ago
Reversing 14968 subtraction