240,814 Commits over 3,867 Days - 2.59cph!

8 Years Ago
Renamed StatMinipulatorParameters Apply methods for clarify, overload was pointless
8 Years Ago
Fixed Death effect not flagging Unit as dead! Fixed potential Unit.Group NRE in Senses component
8 Years Ago
Server build error fix.
8 Years Ago
Fixed Effect.ApplyStatMinipulators calling the wrong application method for stat changes
8 Years Ago
Moved some combat code around that didnt need to be split up
8 Years Ago
Compile fix
8 Years Ago
Renamed combat effect field for consistency
8 Years Ago
Merging from main
8 Years Ago
HumanController combat state transition fixes
8 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
8 Years Ago
Human anim controller tweaks Combat tweaks
8 Years Ago
Fixed null selector in Crafting AI module
8 Years Ago
Selector dependancy editor side support
8 Years Ago
8 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
8 Years Ago
Conditions and Considerations support Selector dependancies Selectors no longer have a runtime object/instance pairing, instead they work like Triggers where logic is defined in the asset type definition EvaluationContext renamed to EvaluationTargets for clarity
8 Years Ago
Include client version (changeset) when disconnecting because of an exception
8 Years Ago
Fixed List.Compare handling nulls
8 Years Ago
8 Years Ago
Updated facepunch.system with github version
8 Years Ago
Fixed reflection error
8 Years Ago
Increased road layout size
8 Years Ago
attached, normalised and ipackthat-d elements
8 Years Ago
blackbeard the AI pirate
8 Years Ago
Mission status now shows mission start countdown and number of players
8 Years Ago
Whoops
8 Years Ago
and again
8 Years Ago
Blackboard twaeks
8 Years Ago
changed tags on atmos 23
8 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
8 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
8 Years Ago
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8 Years Ago
Automated Linux DS Build #316
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8 Years Ago
Automated Windows Build #316
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8 Years Ago
Automated OSX Build #316
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8 Years Ago
Automated Linux Build #316
8 Years Ago
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
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8 Years Ago
Automated Linux DS Build #315
8 Years Ago
FOR FUCK SAKE room prefab (fix doors)
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8 Years Ago
Automated Windows Build #315
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8 Years Ago
Automated OSX Build #315
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8 Years Ago
Automated Linux Build #315
8 Years Ago
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
8 Years Ago
FOR FUCK SAKE pipe rotor prefab !A new pipe model FOR FUCK SAKE rotorz database
8 Years Ago
Fixed human_attack length
8 Years Ago
Sketching in blackboard impl DesireSelector draft
8 Years Ago
clutter
8 Years Ago
Selectors in BeforeEditor, DSE editor
8 Years Ago
Finished high level water shader refactor
8 Years Ago
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~) FOR FUCK SAKE rotorz database