240,814 Commits over 3,867 Days - 2.59cph!
Renamed StatMinipulatorParameters Apply methods for clarify, overload was pointless
Fixed Death effect not flagging Unit as dead!
Fixed potential Unit.Group NRE in Senses component
Fixed Effect.ApplyStatMinipulators calling the wrong application method for stat changes
Moved some combat code around that didnt need to be split up
Renamed combat effect field for consistency
HumanController combat state transition fixes
webrcon chat messages
added chat.tail (json)
added chat.search (json)
chat messages contain user's steamid
Human anim controller tweaks
Combat tweaks
Fixed null selector in Crafting AI module
Selector dependancy editor side support
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
Conditions and Considerations support Selector dependancies
Selectors no longer have a runtime object/instance pairing, instead they work like Triggers where logic is defined in the asset type definition
EvaluationContext renamed to EvaluationTargets for clarity
Include client version (changeset) when disconnecting because of an exception
Fixed List.Compare handling nulls
Updated facepunch.system with github version
Increased road layout size
attached, normalised and ipackthat-d elements
Mission status now shows mission start countdown and number of players
Fix for crafting menu blueprints all showing wooden arrow description
Fix for UI notifications missing when reconnecting to a server after disconnecting
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
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Automated Linux DS Build #316
Automated Windows Build #316
Automated Linux Build #316
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
Automated Linux DS Build #315
FOR FUCK SAKE room prefab (fix doors)
Automated Windows Build #315
Automated Linux Build #315
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
FOR FUCK SAKE pipe rotor prefab
!A new pipe model
FOR FUCK SAKE rotorz database
Fixed human_attack length
Sketching in blackboard impl
DesireSelector draft
Selectors in BeforeEditor, DSE editor
Finished high level water shader refactor
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~)
FOR FUCK SAKE rotorz database