240,916 Commits over 3,867 Days - 2.60cph!

8 Years Ago
Fixed water simulation precision issue problem causing seams in shore blend (GLCore only)
8 Years Ago
Editor typos Data save Added Deer Corpse item
8 Years Ago
Fixed bad EntitySettings.GenerateComponentsList
8 Years Ago
Refactored a bunch of EntitySettingsEditor stuff, consistency across all editors for component data Added EntitySettings.DefaultComponents property and validation of fields via reflection Moved Unit.Properties UC back toUnit partial
8 Years Ago
LOS exploit fixes
8 Years Ago
Fixed deadlock in render.RenderView Increased size of render queue and added error message when it runs out of memory
8 Years Ago
FOR FUCK SAKE ssao FOR FUCK SAKE fix factory prefab gap
8 Years Ago
Don't queue SetupBones calls for entities with a BuildBonePositions callback or bone manipulator
8 Years Ago
Mark some unused thread-related ConVars as hidden
8 Years Ago
The best GoalPlan Decision is now removed from the DecisionMaker.Decisions collection prior to GPV construction Added some Building behavious to the the Shelter module
8 Years Ago
Spacebar to pause/freeze
8 Years Ago
Removed GoalPlan BehaviourChain "blackboard filtering". Replaced all usage with new Conditions on "find best" Abilities
8 Years Ago
Save
8 Years Ago
APO data Crafted items get attached to one of their valid slots instead of a random AP
8 Years Ago
It is no longer possible to chop down trees using a rock Added ResourceSpawner Removed lots of old corpse assets
8 Years Ago
fixed m4 viewmodel rear sight fixed jumping animations so the land, the feet touches the ground better
8 Years Ago
Fixed revz disappearing point and spot lighting (RUST-891,RUST-887)
8 Years Ago
Tribe tracker tweaks
8 Years Ago
Removing scripts from some unit prefabs
8 Years Ago
UI updates
8 Years Ago
Basic avoidance system using Uniy's NavMeshAgent priorities.
8 Years Ago
Missed a bit
8 Years Ago
Nuked local avoidance hacks
8 Years Ago
AvoidanceNavMeshAgent enabled gate
8 Years Ago
Disabled local avoidance
8 Years Ago
Fixed things colliding with the UnitPortraits layer
8 Years Ago
Removed debug rays from CameraModule
8 Years Ago
Removing a bunch of navigation hacks and workarounds Reduced pitch variation in Unit.Audio
8 Years Ago
Entity Create and Setup positional params
8 Years Ago
FOR FUCK SAKE pipe texture
8 Years Ago
FOR FUCK SAKE lighting prefab !A wall turret plasma prefab tile
8 Years Ago
Initial test of local unit avoidance.
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8 Years Ago
Automated Linux DS Build #8
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8 Years Ago
Automated Linux Build #8
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8 Years Ago
Automated Linux DS Build #341
bot
8 Years Ago
Automated Windows Build #8
8 Years Ago
tone down the ADS fire animations for the pistol / m4
bot
8 Years Ago
Automated Windows Build #341
bot
8 Years Ago
Automated OSX Build #8
8 Years Ago
Merged changes to materialsystem and debug overlays
bot
8 Years Ago
Automated OSX Build #341
bot
8 Years Ago
Automated Linux Build #341
8 Years Ago
Added mat_requires_rt_alloc_first from upstream
8 Years Ago
fixed broken skin rigging on player model fixed the crouch anims so the feet stay planted on the ground
bot
8 Years Ago
Automated Linux DS Build #340
8 Years Ago
Added Apex Path & Apex Steer
bot
8 Years Ago
Automated Windows Build #340
bot
8 Years Ago
Automated OSX Build #340
bot
8 Years Ago
Automated Linux Build #340
8 Years Ago
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