240,777 Commits over 3,867 Days - 2.59cph!

8 Years Ago
reduce ambience emitter activation range a bit (better perf in areas with dense foliage)
8 Years Ago
Merged perf shit from main
8 Years Ago
Driftwood no longer spawns on rocks
8 Years Ago
AmbienceManager update tweaks
8 Years Ago
Fixed options opening with wrong tab selected
8 Years Ago
perf 5 displays frame time
8 Years Ago
Merged-in water changes and optimizations from main
8 Years Ago
Updated backend shader code to b14 (tiny changes) Merged-in shader changes from main Removed emission from rust/terrainblend to fit sampler limit Shuffled terrain pvt fetch code to fit within temp register limit
8 Years Ago
Update AmbienceEmitters from AmbienceManager so we can leave emitter scripts enabled and use OnEnable to update emitter positions when pooling
8 Years Ago
merge from main
8 Years Ago
Extreme fog hides clouds
8 Years Ago
Make sure all in world ambience emitters are flagged as static
8 Years Ago
Reapplied sky reflection hack to atmosphere shader
8 Years Ago
Time of Day update (directional scattering occlusion, cloud coloring parameter) Fixed a number of issues with the cloud billboard textures
8 Years Ago
Player View stuff.
8 Years Ago
tech tree: - draw icons - don't drag recursive unless shift etc down
8 Years Ago
Replaced nearly all runtime Camera.main calls with MainCamera.mainCamera
8 Years Ago
added side mirrors, rear view mirror, sun visors, inner shelf, wiper blades
8 Years Ago
merge from main
8 Years Ago
Trying to get rid of phantom overhead; got rid of some Camera.main and Profiler.Begin/End calls
8 Years Ago
wip sounds code cleanup
8 Years Ago
Tweaks, unit prefab audio source setup
8 Years Ago
- Weapon pickup tweaks
8 Years Ago
Entity's can spawn without a View
8 Years Ago
More profiler hook fixes + UnitCollection tweaks
8 Years Ago
Fixed a bad profiler hook in Unit+Morphs causing a bunch of overhead
8 Years Ago
Fixed binds running when typing in search
8 Years Ago
Unit+Movement navmesh issue workaround
8 Years Ago
- Increased maximum zoom height of camera
8 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
8 Years Ago
- Fixed level up screen issues with rebuilt player prefab
8 Years Ago
- Increased playership deceleration from 6 to 10 - Revenge now spawns 6 projectiles instead of 10 - Removed the room clear / xp floating text as it was a bit spammy
8 Years Ago
A little UnitView cleanup WorldManager sets TOD cycle length on init Options holds cycle length Lots of effects data balance
bot
8 Years Ago
Automated Linux DS Build #289
8 Years Ago
- Removed ammo type icon from weapon pickup UI and reduced size of panel
bot
8 Years Ago
Automated Windows Build #289
bot
8 Years Ago
Automated OSX Build #289
bot
8 Years Ago
Automated Linux Build #289
8 Years Ago
Added Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
8 Years Ago
- Fix for mortar spikey NRE
8 Years Ago
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
8 Years Ago
re-looped the loop
8 Years Ago
- Fixed playership scene prefab error
8 Years Ago
sabertooth anims are still shit but at least its not 100% broken
8 Years Ago
- Weapon crate WIP changes
8 Years Ago
FOR FUCK SAKE fix corridor gate animation controller, should open by default
8 Years Ago
Hide unlock panel when unlocked Craft buttons correctly available depending on whether craftable Craft queue scrollable Craft queue cancellable
8 Years Ago
more nipple tweaks
8 Years Ago
Custom stay handling.
8 Years Ago
Movement drains less staminda, Alive has a stamina gain