202,653 Commits over 4,171 Days - 2.02cph!
Fixing a general bug in game modes, for the following scenario:
- User dies, and quits the game right after that (or quitting is set up to kill them automatically)
- User immediately reconnects. They have no character so they're given a new one
- Respawn countdown ends
- Game mode tried to give the user ANOTHER, possibly different new character
Turn on normal vehicle spawning in Whacky Races, in case you lose yours far away
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
Don't use in-world random cars as race start cars!
[D11] Simplify for debugging
Added standard vehicle spawns to the race map + other minor edits.
ai.move is false by default in the editor
Fix infinite checkpoint activation loop with teammate
fixed meshbuilder FastVertex methods
[D11] Make D11Jenkinsfile use correct branch
Fixed blueprint icon sometimes being incorrect in loot UI
Small AI tweaks at Military Tunnels.
fixed some scenes not playing in 64 bit builds
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap.
added WIP confetti explosion effect first pass
Toggle UI locked icon size up
Fix for people getting stuck when trying to attack targets they can't perceive
[D11] Re-disabled compression on server asset bundle build to improve build times, and re-added a line lost in the merge for applying script-overridden build defines (probably wouldn't have affected most people).
[D11] Fixes for new UI scripts causing serialisation errors on a bundle build.
[D11] Disabled anti-hack move validation on a server running auto-bot tests.
Senses data fov/los bools, debug tweak
Fixed animals not getting stance effects
Fixed missing billboard on oak_e
Minor ai balance tweak for Military Tunnel.
Stats debug manips foldouts
Support player list and console scrollback in webrcon. Also fix time not counting from application startup, and allow console command aliases
Created a base class for all types of game mode
[D11] WIP faster warmup with warmup bundle - needs bundles re-built with USE_WARMUP_BUNDLE enabled. Currently I call FileSystem_Warmup.run immediately after AssetBundleBackend is constructed, just for quicker testing.
More control mode rework, refactoring.
Added turn ended GIVIewer event.
Allow kick without reason for webrcon, make sure disconnect happens after the kick message is sent
merge 'fixed some scenes not playing in 64 bit builds'