256,234 Commits over 4,018 Days - 2.66cph!

8 Years Ago
atmos 30.02 added
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
todo
8 Years Ago
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8 Years Ago
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
More hit % panel improvements
8 Years Ago
hit % display logic improvements
8 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
WIP Buildings refactoring. Upgrades base functionality now working Fixed shader include paths (Shaders folder now in Assets root) Improved default interaction validation in BuildingSettings.OnValidate
8 Years Ago
bunch of sutff
8 Years Ago
8 Years Ago
Optimistically re-saving every prefab with a particlesystem
8 Years Ago
8 Years Ago
wip movement directions
8 Years Ago
8 Years Ago
Building code to namespace
8 Years Ago
source update
8 Years Ago
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
8 Years Ago
UnitVIew culling cleanup
8 Years Ago
UnitVIew.doUpdate fix
8 Years Ago
Rainbow folders, QHeirarchy, ASE Updated Removed old Steamworks.NET Unit/HumanView culling group test
8 Years Ago
Updated entity bounds on a bunch of weapons
8 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
8 Years Ago
Mp5 optimisation
8 Years Ago
Fixed player health bar bug with not unregistering unit death callback
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Chat disabled on game finish. Added chat closed message. Chat clears start of each game.
8 Years Ago
post pro defaults
8 Years Ago
Eoka pistol optimisation
8 Years Ago
8 Years Ago
Merge from main
8 Years Ago
ctf2
8 Years Ago
FOR FUCK SAKE fix player 2 panel alignement FOR FUCK SAKE playerpanel script, removing toUpper() as the font handle lowercase
8 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
8 Years Ago
FOR FUCK SAKE players UI
8 Years Ago
Getting better. Still some really dumb stuff going on.
8 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
8 Years Ago
Fixes.
8 Years Ago
ctf2
8 Years Ago
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment. Also handling HeldItem destruction - now letting the character object know their item is gone.
8 Years Ago
compile fix
8 Years Ago
python balance
8 Years Ago
merge into main
8 Years Ago
merge from main