256,231 Commits over 4,018 Days - 2.66cph!
Launcher unit def fix (was pointing to the wrong attack)
squad editor unit panel moved to right side
Fixed some standalone client / server issues
commands can be set to not be queued, commands can have string arg, chat works
Fixed player model standing up after crouch throwing
Fixed player model sometimes sitting on the floor when changing hold types while in a transition
Fixed rare case where stuff would still spawn too close to constructions
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
python first pass implementation
manifest et al
debug removal
plants progressively grow over time instead of snapping to new stages
plants always have a small seedling visible when placing
plant cloning baseline
Backend stuff, friends UI
▄▆▅▌█ █▊▉▍▊▆▌▉▊ ▉▉▄▅ ▊▄▊▍ ▇▊▋▋▆ ▅▇▋▊▄▍▅▊▄▌
added aiming down the sights animations for bolt_rifle and ak47 holdtypes
removed meshes from some of the animation .fbx files
Fixed bad equipment model spawning
Character, equipment work
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
Fixed ore scale not applying on the server
tags and names change on atmos 30.02
art / sounds / prefabs for python revolver