240,741 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Building skin updates (empty child object culling)
9 Years Ago
Building prefab updates (now using PreviewMesh for editor preview)
9 Years Ago
Server Cull / Client Cull game object tags work once again
9 Years Ago
Retired ConstructionCollision
9 Years Ago
Editor construction prefab preview
9 Years Ago
young and female deer variations
9 Years Ago
enable graphics jobs by default
9 Years Ago
More fix
9 Years Ago
Diogo's shader fixes
9 Years Ago
Diogo's shader fixes
9 Years Ago
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9 Years Ago
FOR FUCK SAKE spikeyslow prefab !A WIP spikey model/texture/mat/controller
9 Years Ago
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
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9 Years Ago
Automated Linux DS Build #204
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9 Years Ago
Automated Windows Build #204
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9 Years Ago
Automated OSX Build #204
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9 Years Ago
Automated Linux Build #204
9 Years Ago
Added sv_maxusrcmdprocessticks_holdaim Removed potential for directory traversal in jpeg/screenshot
9 Years Ago
Added workaround for U5.4 d3d9 compiler bug causing critical terrain shader errors Added skip variants for static lightmaps to speed up compilation across all Rust/Standard shaders
9 Years Ago
Progress
9 Years Ago
scene stuff
9 Years Ago
9 Years Ago
merge
9 Years Ago
merge from main
9 Years Ago
improved sit anims improved wolf run anims change units speeds to not hover in awkward positions blendwise (eg walk being 2.5 and blending between a walk and run that dosent have the same gate pattern, can change anims if it is vital the old speed is set for gameplay reasons) added 1 meter per second walk anim to generic controller
9 Years Ago
Unity 5.4 seems to want you to SetParent( null ) on UI elements before deleting them !
9 Years Ago
Merge from prerelease
9 Years Ago
Merge from prerelease
9 Years Ago
removed some old materials and meshes (more to come) combined wood and metal materials and meshes together. combined other meshes together. turned off shadows on nearly all meshes
9 Years Ago
combined wood and metal objects as well as reflect objects in test court. combined textures to texture atlasses, removed backfaced tris
9 Years Ago
more
9 Years Ago
Merge from main
9 Years Ago
Switched lower LOD in game for Igor
9 Years Ago
- Weapon firing events and setup for EntityAnimator / EntityEvents
9 Years Ago
Fixed assert spam when leaving play mode in the editor
9 Years Ago
Igor character export
9 Years Ago
Only toggle batch children when required
9 Years Ago
deleted old lod2 Igor mesh
9 Years Ago
Igor - updated character.fbx to contain main & lod mesh, renamed base mesh
9 Years Ago
Elvis's lowest LOD.
9 Years Ago
Dedicated server compile fix
9 Years Ago
Client side entity game object destroys are load balanced when leaving a network group
9 Years Ago
Deferred actions carry a priority value that determines when they'll be executed
9 Years Ago
- Weapons get dropped backward
9 Years Ago
- WorldCollision.WallTest now returns the hit info
9 Years Ago
backup
9 Years Ago
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
9 Years Ago
- Weapons
9 Years Ago
- Increased blaster projectile speed from 800 to 1200, increased collider size
9 Years Ago
- Halved the weapon switch time