240,704 Commits over 3,867 Days - 2.59cph!

9 Years Ago
latest because I couldnt work out how to get on with shelve when I changed data after shelving
9 Years Ago
human female items and extra bones to change proportions
9 Years Ago
- Music
9 Years Ago
Switched court select to use uGUI
9 Years Ago
Added background texture for blog render videos
9 Years Ago
brick piles and coal piles models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
9 Years Ago
item mat refactor wip clutter moved from biometest to graybox
9 Years Ago
Merge from main
9 Years Ago
reduced the amount of wrist deformation when the flamethrower reloads
9 Years Ago
Missed save
9 Years Ago
CombatAbilityParameters tweak
9 Years Ago
Combat ability tweak stuff
9 Years Ago
Ported over fix for AO overdarkening screen top
9 Years Ago
Fixed AO overdarkening screen top
9 Years Ago
Deleted some source psds
9 Years Ago
Fixed some errors
9 Years Ago
flamethrower viewmodel prefabs / sounds / special fx
9 Years Ago
Fixed 8 splat null refs; Removed heap alloc in AO; updated AM
bot
9 Years Ago
Automated Linux DS Build #195
9 Years Ago
Updated character select to use new input
9 Years Ago
reverted that last one
9 Years Ago
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
9 Years Ago
Standard terrain and terrain-blend support for 8 splats
bot
9 Years Ago
Automated Windows Build #195
bot
9 Years Ago
Automated OSX Build #195
bot
9 Years Ago
Automated Linux Build #195
9 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
9 Years Ago
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods ConVars created with CreateConVar()/CreateClientConVar() now have their default value set Fixed memory leak in Lua-created ConVars
9 Years Ago
Merge from projectiles
9 Years Ago
VicinityEffect tweaks Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Re-added deployer for locks (until we have something better for them)
9 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
9 Years Ago
Removing some dead goals and actions
9 Years Ago
Making combat code a bit more generic and sensible
9 Years Ago
Added buildingobject LODs
9 Years Ago
TENN-15 - Smash anims TENN-15 - Smash anims Owl -Serve walk update
9 Years Ago
TENN-15 - smash anims + clips Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
9 Years Ago
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9 Years Ago
Manifest
9 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
9 Years Ago
Merge from main
9 Years Ago
FOR FUCK SAKE burner rig/setup FOR FUCK SAKE burner prefab !A burner animation + animation controller
9 Years Ago
Reset controller on main menu entry
9 Years Ago
Updated input module to handle multiple selected items
9 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
9 Years Ago
9 Years Ago
blueprint unlocking
9 Years Ago
updated rowhouse