256,019 Commits over 3,990 Days - 2.67cph!
Automated Linux Build #525
Added FireBullets.IgnoreEntity
Added hack to crazy physics to avoid crashes
prefabs all have colliders
dont save character position
Disabled team minion and triggers
dont call base.OnClientSceneChanged
fixed some casting FSM stuff
Scene stuff.
Added cave pack.
FOR FUCK SAKE ocean shader, adjeust reflection, reduced refraction error
FOR FUCK SAKE time of the day
!A time of the day script for lights
!A amplify occlusion
FOR FUCK SAKE camera
player state cleanup, casting still broke tho
mp5 viewmodel animation tweaks and sound synch fixes
tweaks, removed old test map
Automated Linux DS Build #524
Automated Windows Build #524
Automated Linux Build #524
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
spawn list on net manager
Warnings fised, server browser uI layout fixes,
restored all scripts from backup...
delete cs proj, sln, readme.md
tweaked the SMG animations ( made them less floaty )
fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
tweaked lr300 rifle anims