256,019 Commits over 3,990 Days - 2.67cph!

bot
8 Years Ago
Automated OSX Build #525
bot
8 Years Ago
Automated Linux Build #525
8 Years Ago
Added FireBullets.IgnoreEntity Added hack to crazy physics to avoid crashes
8 Years Ago
prefabs all have colliders
8 Years Ago
nre fix
8 Years Ago
base entity init stuff
8 Years Ago
tweaks
8 Years Ago
scene
8 Years Ago
dont save character position
8 Years Ago
Disabled [game]
8 Years Ago
Enabled again.
8 Years Ago
ignore things
8 Years Ago
Disabled team minion and triggers
8 Years Ago
dont call base.OnClientSceneChanged
8 Years Ago
more
8 Years Ago
tweaks
8 Years Ago
things
8 Years Ago
scene save
8 Years Ago
fixed some casting FSM stuff
8 Years Ago
more player fsm stuff
8 Years Ago
Scene stuff. Added cave pack.
8 Years Ago
FOR FUCK SAKE ocean shader, adjeust reflection, reduced refraction error FOR FUCK SAKE time of the day !A time of the day script for lights !A amplify occlusion FOR FUCK SAKE camera
8 Years Ago
player state cleanup, casting still broke tho
8 Years Ago
fixes, things, stuff
8 Years Ago
mp5 viewmodel animation tweaks and sound synch fixes
8 Years Ago
8 Years Ago
tweaks, removed old test map
8 Years Ago
Ranger fixes.
8 Years Ago
post pro controller
8 Years Ago
Ranger stuff
8 Years Ago
Ability stuff
bot
8 Years Ago
Automated Linux DS Build #524
bot
8 Years Ago
Automated Windows Build #524
bot
8 Years Ago
Automated OSX Build #524
bot
8 Years Ago
Automated Linux Build #524
8 Years Ago
Entity.IsRagdoll no longer throws Lua errors when used on invalid/NULL entities. Instead of returning no value, it will return false.
8 Years Ago
spawn list on net manager
8 Years Ago
Warnings fised, server browser uI layout fixes,
8 Years Ago
deleted redundant charge
8 Years Ago
Lulz
8 Years Ago
meta
8 Years Ago
restored all scripts from backup...
8 Years Ago
dirt asset tool
8 Years Ago
delete cs proj, sln, readme.md
8 Years Ago
proper ignore
8 Years Ago
delete /Database
8 Years Ago
From Git
8 Years Ago
Root dir
8 Years Ago
tweaked the SMG animations ( made them less floaty ) fixed the sound timings on the lr300 and ak47 animations ( the sounds better match the animations now )
8 Years Ago
tweaked lr300 rifle anims