240,665 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated Windows Build #184
9 Years Ago
/water3/ stuff
bot
9 Years Ago
Automated OSX Build #183
9 Years Ago
Updates.
9 Years Ago
updated all of the m4 viewmodel animations so they're scaled properly
bot
9 Years Ago
Automated Linux DS Build #183
9 Years Ago
FOR FUCK SAKE player prefab with new part setup FOR FUCK SAKE player part/model/rig/textures
9 Years Ago
Effect validation logs warnings, not errors
bot
9 Years Ago
Automated Windows Build #183
bot
9 Years Ago
Automated Linux Build #183
9 Years Ago
Fix buffer-overflow in surface.CreateFont Fix Vector with 0 arguments resulting in an uninitialised vector
9 Years Ago
Bird mats
9 Years Ago
Fixed some data types not inheriting DataAsset
9 Years Ago
- Increased chance of spikey spawners and patchers
9 Years Ago
Fixed morale threat/morale sim not inflating fraction to %
9 Years Ago
Mavis - smash updates Owl - smash body, stretch anims, updates to main smash
9 Years Ago
Mavis - smash updates ( inc making intro shorter) Owl - smash body, stretch anims, updates to main smash
9 Years Ago
Roof conditional model improvements and fixes
9 Years Ago
tidied up test court water and made more like the swamp and lava water , removed many old meshes
9 Years Ago
re-exported test court elements, making look more like concept and removing old stuff
9 Years Ago
WIP Mavis Special
9 Years Ago
- Lowered the health of the spikey spawner
9 Years Ago
- Removed the debris chunks that look stuff you should collect from all the enemies
9 Years Ago
Fixed initial conditional model state
9 Years Ago
Fixed notification widget coroutine error spam
9 Years Ago
- Reduced last orders mission length to 4 rooms - Added Spawner Spikeys that spawn a bunch of normal spikeys when killed - Can now click middle mouse to collect weapon - Launchers can be set to destroy themselves after completing a cycle - Fix for healh bar not stopping flashing - Added no ammo click noise when trying to fire a weapon with no ammo - BaseEntity can now be set to spawn specific items
9 Years Ago
FOR FUCK SAKE playership controller, adding animation blend tree !A animation clips
9 Years Ago
Merge from main
9 Years Ago
Updated building prefabs to the new conditional model system
9 Years Ago
Roof and foundation conditional model scripts Neighbour socket type and entity link
9 Years Ago
Clear agent goals when added to a BehaviourGroup
9 Years Ago
Dungeons fence dressing pass Scene2Prefab
9 Years Ago
Breeding progress
9 Years Ago
Fixed floor frame overlapping exploit
9 Years Ago
Concrete fence walls models/LODs/Cols Rubble piles models/LODs/Cols Rubble piles textures & mat
9 Years Ago
Fixed wrong Breeding goal in Self - Social
9 Years Ago
SetAge now manages scaling for Units, added some more modifiers to SpeciesData Added Aging stuff to Species data, with effects for ages Fixed Units spawning with the wrong view prefab for their age/gender combination Disabled EffectParametersDrawer because Unity is a fuck weasel
9 Years Ago
- Weapon switch sound
9 Years Ago
- Lowered turet health values 20->16 - Rooms now spawn more loot barrels - Loot spawner bug fix - Rebuilt factory tileset
bot
9 Years Ago
Automated Linux DS Build #182
9 Years Ago
- Ammo placeholder UI and switching - Speed boost duration and cooldown reduced further
9 Years Ago
Added floor frame shell protection Balanced floor frame health (now identical to floors) Fixed floor frame insert layers (collider has to be on construction layer) Floor frame inserts can now be rotated by looking at different frame sides Floor frames themselves can no longer be rotated
bot
9 Years Ago
Automated Windows Build #182
bot
9 Years Ago
Automated Linux DS Build #181
bot
9 Years Ago
Automated Windows Build #181
bot
9 Years Ago
Automated OSX Build #181
bot
9 Years Ago
Automated Linux Build #181
9 Years Ago
* GitSync
bot
9 Years Ago
Automated Linux DS Build #180
9 Years Ago
Added debug_dump concommand. Dumps any non-default ConVars to a file.