255,975 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Re-applied 17945
8 Years Ago
Fixed grass displacement clamping issue (RUST-1490)
8 Years Ago
Fixed non-obvious behaviour of max shadow dist when locked to 50 (cascades=none); slider now auto-updates (RUST-1429)
8 Years Ago
Pushed min shadow distance to 50
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8 Years Ago
Automated Linux DS Build #520
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8 Years Ago
Automated Windows Build #520
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8 Years Ago
Automated OSX Build #520
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8 Years Ago
Automated Linux Build #520
8 Years Ago
File download process no longer get stuck if a single download fails in CNetChan::HandleUpload
8 Years Ago
FOR FUCK SAKE ocean shader WIP shore wave
8 Years Ago
fixed the headtracking when player uses alt-look
8 Years Ago
minor xmas balance
8 Years Ago
plants no longer block building
8 Years Ago
FOR FUCK SAKE ocean shader (wip shore wave)
8 Years Ago
FOR FUCK SAKE ocean shader, border mask shader !A test shader for shore/texture
8 Years Ago
re-enabled small planters fixed small planter construction cost
8 Years Ago
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8 Years Ago
workshop shader emission fix (testing)
8 Years Ago
Fixed NRE
8 Years Ago
Updated Sentry addresses
8 Years Ago
fixed flipped normals and pivots on planters gibs
8 Years Ago
Fixed incorrect planter_small pivot orientation, updated deployable prefab
8 Years Ago
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8 Years Ago
Editor terrain splat map bake properly sets red channel when no source data
8 Years Ago
Some more, harbor_1 & 2
8 Years Ago
Subtracted changeset 17931
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8 Years Ago
Automated Linux DS Build #26
8 Years Ago
merge from main
8 Years Ago
merge from main
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8 Years Ago
Automated Windows Build #26
8 Years Ago
Harbor_1 & 2 polish backup Misc fixes
8 Years Ago
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8 Years Ago
Automated OSX Build #26
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8 Years Ago
Automated Linux Build #26
8 Years Ago
Merge Sys_SpewFunc
8 Years Ago
Better terrain paint error handling
8 Years Ago
Player interaction raycast no longer includes debris layer
8 Years Ago
Fixed mission dispatch for Raknet
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8 Years Ago
Automated Linux DS Build #519
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8 Years Ago
Automated Windows Build #519
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8 Years Ago
Automated OSX Build #519
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8 Years Ago
Automated Linux Build #519
8 Years Ago
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8 Years Ago
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8 Years Ago
Merging in major refactoring of Character, with partially complete work on NPC support. AI stuff is incomplete and probably buggy but existing character stuff (i.e. what the game actually uses at the moment) should hopefully be stable and run the same as before.
8 Years Ago
Cleaning up.
8 Years Ago
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8 Years Ago
Handling AI death more thoroughly. Creating ragdolls. Ragdoll boneTransforms seemed to need to be serialised since they only got set in editor - Not sure how this worked before?
8 Years Ago
Added push physics
8 Years Ago
Can collide with AI characters