255,949 Commits over 3,990 Days - 2.67cph!
Major initial work on creating a nav agent-powered NonPlayableCharacter class.
Disabling occlusion culling on non-d3d11 platforms
Added dynamic occlusion culling system to third party
Updated renderer native plugin to latest
Removed aspect property
Updated metas to match rust project
Updated native libraries + added osx and linux
Added default compute shader reference in OcclusionCulling component
Changed folder organization again for portability
Tightened ndc occludee radius in compute
Added auto register option to occludee component
Promoted cpu test code to API; cleaned
Updated scene
Removed forced context flush on buffer readback
Just removing an obsolete file
Switched speed trap network message
Removed the old pre-vehicles debug car.
Fixed splat painting (RUST-1482)
Updated native libraries (updated MTU size, RUST-749)
Updated character source files.
Harbor_1 backup
dock grounds harbor_1 definitive meshes added
Fixed some issues with behaviour pooling
Prepping dockwall overhangs
Harbor_1 dressing polish
Loading bay LODs
Some cover tarp meshes for containers
Updated some old prefabs to current models
Cover props moved folder and now fully static
Changed MTU from 1430 to 1400 (compatibility)
Fixed BaseResource network caching that broke partially harvested mined ore node models (RUST-1479)
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
Clearing initialSeatInfo when it should be. Added a note on OnPostDeserialize behaviour
fixed large planter deploy bugs and sizes
Fixed another u55 scripting error from merge
Server now accepts and handles out-of-order input packets. Reduced max inputs to send from the client from 10 to 6.
Cleaned CLIENT define from native interop api
Fixed profiler-related script error
Fixed zeroed sphere center in occludee instantiation/registration
Fixed occlusion camera aspect ratio issues affecting culling
Finalized API changes; added auto occ camera creation if none provided
Changed folder organization to match the Rust project; final step before merge