240,657 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Craft window/hud boilerplate
9 Years Ago
Graze interaction tweaks, hooked up some more states in the generic animal anim controller
9 Years Ago
Added Graze interaction to Grazing Point SO, replaced GoTo action in the chain with GoToInRadius (25) Added SmartObjects to debug spawner Bear material tweak
9 Years Ago
Added UnitDietConsideration
9 Years Ago
Fixed missing collisions in military tunnels after LOD'ing
9 Years Ago
-data tweaks
9 Years Ago
- More pipe dungeon work - Screw you damage increased to 2-5 from 2-4
9 Years Ago
Scene stuff
9 Years Ago
-grazing goal and interaction
9 Years Ago
Make colliders on smartobjects without views a bit bigger by default Skin shader tweaks
9 Years Ago
Shrubbery and rock/cliff values
9 Years Ago
blendshape on eyes
9 Years Ago
latest source files
9 Years Ago
SpawnPopulationSettings supports SmartObjectSettings
9 Years Ago
Updated species data that i forgot to save
9 Years Ago
merge from main
9 Years Ago
new atlas and move animals and human male items to it new human male items, first pass to see how everything works mouth test for human male - trying this may have broken something on bear hat with merge?
9 Years Ago
- Now defaults to m/k controls when bypassing control select screen in editor
9 Years Ago
Tweaked TOD settings quite a bit, ambient should be better Fixed IsCarryingItemCondition not actually being implemented! Added seperate Interaction for butchering/harvesting an animal Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries Added FoodTypes and data to ConsumableParams Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID Updated all consumables with better effects and FoodTypes Updated all species dietry data
9 Years Ago
Pre HDR-lighting unfuckery backup commit
9 Years Ago
Igor - smash body & stretch anim source Cowboy - dive updates
9 Years Ago
Igor - smash body & stretch anims
9 Years Ago
- Made some test pipe rooms - Made a factory pipes flow/archetype/everything else - Test pipe mission - Rebuilt factory tileset
9 Years Ago
Scope shader (unused)
9 Years Ago
- Ability balance changes
9 Years Ago
Fixed "Before/VertexLit Blended" ambient lighting
9 Years Ago
- Increased spawn cost of Bouncer from 2 to 3 - Rebalanced some weapons now I've fixed some bugs that made them worse than they should have been previously
9 Years Ago
remove emissive part(ambient/fresnel)
9 Years Ago
- Fixed BaseProjectile bugs
9 Years Ago
Tweaked pumpkin + corn plant lod levels
9 Years Ago
Fixed sitting/resting state issues in interactions/effects and the human animator
9 Years Ago
Fixed lookingAt accuracy issues (door vs lock, nearby boxes etc)
9 Years Ago
- Fixed bug with weapons/launchers with a damage range always doing max damage
9 Years Ago
Start RCon sooner
9 Years Ago
- Renamed Floor static class to WorldCollision and added WallTest(a, b) function which returns true if there's a wall between the two points - Teleport enemy ability now tries 5 times to place the enemy within the specified radius and inside the level, else it bails out until next teleport attempt
9 Years Ago
Dumping item items and info in Bundles\items automatically (for people making websites, mods etc)
9 Years Ago
- Tons of gameplay changes
9 Years Ago
pumpkin plants live a max of 7 seasons pumpkin plants die after being harvested 3 times
9 Years Ago
Fix for RUST-543 / Codelock was under toptier door collision proxy
9 Years Ago
Removed debug lines from Unit+senses Fixed potential navmesh issue error in unit + movement
9 Years Ago
merge from floor frames
9 Years Ago
Atlased floor hatch LODs
9 Years Ago
Find weapon ability doesnt search by tag but uses IsWeapon check instead
9 Years Ago
Player goal momentum set to 1.5f GPV.Reset doesnt nullify the goal plan or stop momentum
9 Years Ago
- Enemies can now pick any enemy ability, not just from a selection of 3 per mission - Removed generation of 3 enemy abilities at mission creation and display text on mission screen
9 Years Ago
- New Teleport enemy ability + placeholder effect - BaseMovement speed modifier reduction is now clamped to min of 0 for enemies and 0.5 for player
9 Years Ago
Global weather toggle on debug panel
9 Years Ago
merge from main
9 Years Ago
New frame blocks cost
9 Years Ago
Updated shaderforge Removed EnumGenerator SmartObject collider trigger size is determinded by largest bounds in children