255,487 Commits over 3,990 Days - 2.67cph!
Partial work on vehicle eye rotation etc
GPV completion now adds role weight
Profiling formatting crap, minor refactoring
yet another merge from main.
Cannon aiming resets when leaving aiming mode
Breed request is player exposed, condition tweaks to support that.
Fixed Berry Bush IPS data warning
water bottle viewmodel updates, adding Toms bottle mesh & textures
Multiple select breakdown
Fixed scrolling back to the top when inventory items updated
Shortened prefab name in print_prefabs
Units are now generated at runtime.
Enabled all player pooling functionality by default on 64bit systems (finally)
UnitViewUtility adds a NavMeshAgent to newly created views
added _MM road parts to all prefabs that didn't have any.
Hid buildings in hexes that obscured bridges and bridge roads
Fixed ProjectileWeaponMod not setting limitNetworking after server load
Automated Linux DS Build #477
Automated Windows Build #477
Can now properly select and paint units in the editor.
Automated Linux Build #477
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Automated Linux DS Build #476
Automated Windows Build #476
Automated Linux Build #476
* Improved Entity:GetKeyValues to show actual values of keys and to show ALL keys
Cannon ball speed increased, can now aim cannons left/right