240,568 Commits over 3,867 Days - 2.59cph!

9 Years Ago
More player crap.
9 Years Ago
deleted meshes materials folder added eggs and big leaves to temple court animated big leaves added leaf particles to temple court added eyes to temple court rebaked lightmap
9 Years Ago
LookAt action offset of 0,0.35,0 by default
9 Years Ago
- Title change
9 Years Ago
Exposed LookAt offset vector in the LookAt ActionSettings More DecisionLog tinkering
9 Years Ago
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
9 Years Ago
created eggs and big leaves for temple court
9 Years Ago
Phrases
9 Years Ago
Loot panel refresh
9 Years Ago
- Player deceleration tweak (4.5->6)
9 Years Ago
Removed voice notifications on HUD Voice networking tweaks Added local player voice indicator
9 Years Ago
- Town scene cleanup
9 Years Ago
humans chop trees axe appears in hands with no offset needed item template fbx provided to make future item setup easier, if they are both the editor at 0,0,0 and the item is in the hand it should be fine
9 Years Ago
railroad tracks models/LODs/Textures and dungeons update
9 Years Ago
Killed some linq in Zone+InfluenceMaps GUI skin stuff for Decision Log
9 Years Ago
A little work on DSE logging.
9 Years Ago
- Camera work for M/K mode
9 Years Ago
-Enityt Condition now supports masks for BuildingStates
9 Years Ago
Blueprint Wipe
9 Years Ago
Fixed frontend font issue
9 Years Ago
Fixed test cave messing up CraggyIsland
9 Years Ago
Very small tweaks
9 Years Ago
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
9 Years Ago
Inspector flags!
9 Years Ago
Fixed viewmodel scene button errors
9 Years Ago
"Best" styles for decision log
9 Years Ago
-FindUnbuiltBuilding checking for Foundation vs Construction
9 Years Ago
-shortcut (ctrl+alt+x) for decisionlog
9 Years Ago
Fixed bug report help not showing on new branch name
9 Years Ago
-fixed up EntityCondition -fixed up CanFindUnbuiltBuilding's data
9 Years Ago
- Refactored camera code to make it easier to change behaviour based on input method
9 Years Ago
rearragned human controller, added human sit anims and tweaked sleep anim flow
9 Years Ago
added dylan's quickshot 3
9 Years Ago
anims for humans using axe using hammer looking at something close looking at something far away rummaging in a bush succeeding doing something
9 Years Ago
▋▊▍▋▅▌ ▄▅▌▉▅ █▍█ ▍▇▄▄_▌▄▆▆ ▇▇▌▇▌ ▄▍▆▅▉▋▉▇▆█
9 Years Ago
blend out of the wakeup animation as soon as the player starts to move
9 Years Ago
Added a lowest score threshold to DSE, hardcoded to 100'000 for now, to prevent derp decisions of really low score.
9 Years Ago
Added "wake up from sleep" animation Added animation for when the player gets up from wounded while lying on his stomache Re-rigged the semi_auto rifle to include Tom's new model / materials
9 Years Ago
Dynamic music arrangement WIP
9 Years Ago
Idle ability, Wander ability Agents now have access to all abilties from AbilityManager, no longer stored in AgentSettings
9 Years Ago
Moved TOD xmls, data save
9 Years Ago
Cliffside topo fix Added AbilityManager
9 Years Ago
Rough grass to TempBiome
9 Years Ago
Biometest scene.
9 Years Ago
- Even more UI elements now use the auto toggle UI prompt functionality
9 Years Ago
- Changed Space Bar prompt text to Space Bar instead of just Space so thickos don't get confused by being in space and pressing a space bar
9 Years Ago
- Control select screen rewording
9 Years Ago
- Controls help panel in Town now reflects the current control scheme
9 Years Ago
- Shop can be exited with M/K
9 Years Ago
- Mouse cursor is now set as soon as M/K input is chosen at splash screen