255,388 Commits over 3,990 Days - 2.67cph!
Fixed kill history recording incorrect unit as attacker.
Automated Windows Build #469
Automated Linux Build #469
use j instead of i inside j loops!
Catch ands Retry schema download
Automated Windows Build #468
Fixed shorts armour occupation
Water related server compile fix
updated icons for rope and sewing kit
Instanced shader for rocks
Camera culling tweaks
Disabled NavMeshObstacles on decor rocks (temporary, need to be enabled after spawn via a coroutine)
Island 1 navmesh
Rewrote network group updating to be more robust with entity parenting
Fixed emission map not working
Stated looking at networking buildings
Fixed rare NRE when playing in a scene without tribe spawn
Shader variants
Updated SpeedTree shaders with instancing support
Harbor2 prefab links update
Automated Windows Build #467
Adding mooring bollards models/LODs/Textures/Prefabs
Updated Harbor1
Deferred normal encoding by default; making room for anisotropic params
Automated Windows Build #466
Updated Steamworks SDK to 1.38a
Runtime water optimizations in editor mode + improved visibility and simulation culling
Fixed a bug with boat positions resetting for clients when exiting boats
Fix for players being dumped at 0,0,0 when exiting a ship
Fixed airfield monument crashing the world generation on some seeds
Flicker state fix, a bunch of metas again ;\
removed anims that crash the import
Merged prerelease into main
Merged prerelease into main
Senses should now take light level into account