255,304 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Compile fix
8 Years Ago
Names config, wearable condition fix
8 Years Ago
Some UIElement/Screen/Widget refactoring, added support for widget isolation Moved crafting and building modals to their own widgets
8 Years Ago
Intro stuff
8 Years Ago
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8 Years Ago
splash scene
8 Years Ago
Missing files.
8 Years Ago
File organization
bot
8 Years Ago
Automated Linux DS Build #454
bot
8 Years Ago
Automated Windows Build #454
bot
8 Years Ago
Automated OSX Build #454
bot
8 Years Ago
Automated Linux Build #454
8 Years Ago
* Fixed massive FPS loss when Entity.Set(Sub)Material is used with unloaded materials
8 Years Ago
Dispenable interactions no longer get names from their wrappers
8 Years Ago
workshop: fixed cutout by forcing all blend mode permutations in rust/std-cloth shaders
8 Years Ago
Small animal skin requires 20 hide
8 Years Ago
Fixed ItemHasHolder.Modes.Any
8 Years Ago
Typos
8 Years Ago
Actually fixed it
8 Years Ago
Fixed bad richtext formatting in UnitInfoWidget
8 Years Ago
ConsumeFromDispenser(Human) DSE condition tweaks (cannot be contained)
8 Years Ago
Don't show skill strings until Novice or above Spawn tweaks, more rocks. Hacky fix for potential zone spawn conflicts with tribe create Skill tweaks
8 Years Ago
Fixed potential NRE in Water.ToggleVisibility
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8 Years Ago
Automated Linux DS Build #453
8 Years Ago
Re-ordered consume action chains a bit Hat prefab change
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8 Years Ago
Automated Windows Build #453
bot
8 Years Ago
Automated OSX Build #453
bot
8 Years Ago
Automated Linux Build #453
8 Years Ago
* Removed RPG from the game * Adjusted HL2 weapon's idle times to match sv_defaultdeployspeed convar * GitSync
8 Years Ago
PlayerController default entity interaction evaluation should now work properly and behave consitently with the evaluation used for radial menu interactions
8 Years Ago
Another tweak to the same method
8 Years Ago
DecisionScoreEvaluatorsUtility.EvaluateConditions fixed early break when hiding from UI on conditions fail
8 Years Ago
You can pick up decayed corses again
8 Years Ago
Added modes pattern to ItemHasHolderSettings condtion Fixed Hat female wearable view not being flagged properly
8 Years Ago
Lots of skill usage/unlock tweaks
8 Years Ago
tweaks to approaching combat targets
8 Years Ago
Merged tutorial back into one single massive list of chores because it's probably more compelling for a test build Fixed missing LOS layers data for all Units
8 Years Ago
UI selectable sounds dont play when the selectable element is inactive or flagged as not interactable
8 Years Ago
Tribe Creation scene/root now set inactive during spawns to avoid any potential issues PlayerPrefs get nuked if they dont contain the new version key
8 Years Ago
Layout
8 Years Ago
Fixed GPV fallbacks, adding DecisionMaker.FindBestGoalPlanFallback and making some ugly code
8 Years Ago
Interaction positions for sleeping on CampfireSpit Some entity debug logging fuckery
8 Years Ago
Improvements to the crafting/building modal Item commands button doesnt show unless there are commands available Fixed TargetFilterSettings DSE params not being flagged as having access to a target through their DecisionContext PauseBlurEffect also reduces gamma and gain via colorgrading/tonemapper Added CorpseCondition.IsCooked Human/Food/Cooking/Take Cooked Corpse from From now works, also added Drop Cooked Corpse goal plan
8 Years Ago
Sleep related tweaks. Campfire with spit now has sitting and sleeping innteractions.
8 Years Ago
Time debug now shows both times
8 Years Ago
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8 Years Ago
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8 Years Ago
Decision's constructor really doesn't need to call Clear
8 Years Ago
Added updated controls display to MenuUI Fixed tribe tracker UI widget causing some elements to flash in the middle of the screen on init
8 Years Ago
tweaks