255,305 Commits over 3,990 Days - 2.67cph!
Audiko mixer tweaks
Player time controls only work in GameState.Game
TribeCreate UI sounds
updated prefabs with collision and tint masks
workshop: setting override tag and render queue when switching between opaque and cutout
Added bollard and fuel tank blockouts
Fixed grass color, properly this time, probably
Nuked old GoTo interaction
Updated hand axe knife
Fixed NRE when switching items
Held corpses can no longer be skinned
Fixed StackOverflow TribeTrackerWidget when the player tribe is empty (rare because it's only empty in special test scenes)
Mostly handling death properly now. Still needs testing out...
Added trails to truck
Update scene
OSX FacepunchSteamworksAPI fixes
Merge from main
Network++
Automated Linux DS Build #452
Updated all CSProj pre and post build tasks to MSBuild syntax (platform agnostic)
Automated Windows Build #452
Fixed title unsetting
Randomize gender/skin/race
Show title, author, voting when viewing skin
Fixed error if item not downloaded right
Fixed missing sky
Automated Linux Build #452
Fixed a crash related to rope rendering
seperated flameturret base from the top; top can now rotate!
Fix for water no longer visible after relogging from flooded cave/monument (RUST-1360)
Paged item list on workshop menu
Crane and tugboat prefabs
Ship changes, cannon ball changes, now spawn 5 idiot AIs for testing
Fixed zooming
Fixed grey grass (maybe)
Lerped the download bar to make it look like Steam doesn't update the download progress once every 3 seconds
Handle steam not being open better
Updated Facepunch logo to 2016 version
Fixed file browsing marking folders as hidden (!)