255,143 Commits over 3,990 Days - 2.66cph!
Automated Linux DS Build #446
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
UI fix for missing elements
Automated Windows Build #446
Automated Linux Build #446
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
Touched all water related shaders; making sure latest cherries get applied
manhole and powerline basing added
Fixed bad "none" text in AssetMenu
Cherry picked remaining water related changelists from main
Added more decals
Fixed UI scale issue
Automated Linux DS Build #445
Automated Windows Build #445
Automated Linux Build #445
Fix mounting of gamemodes/*/content for gamemodes inside GMAs
Fixed buildings and "None" desire text
Fixed crafting menu buttons not being updated correctly
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shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
Weapons now add an effect when carried
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
Profiler tweaks, BaseEntity.DebugName cache
Fixed DebugTools entity selection menu being created continiously, now only happens after button press
Fixed CommandTrigger.Assign not correctly assigning command description text to the TooltipElement when applicable
Fixed inventory / truck load and save
building building wip building shelter
Added spawn volumes to starter island.
Fixed crosshair and ammo UI
added some special decals and icons
Reset selected element panel
xtab mode
Occlusion, Specgloss
Texture size limit from version2
DecisionMaker fallback decisions cleanup, fixed blackboard buffer being reset incorrectly
Improved Condition/Consideration drawers context awareness for AssetMenu filtering