255,118 Commits over 3,990 Days - 2.66cph!
chat sounds added to anim
Social-Chat UnitSoundType, data
Bag'O Fixes for caves
Changed caves lights to use Ambient Light LOD script
Network++
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
move serialized properties on SoundOcclusion outside of if CLIENT
Added Utility.Texture.DecompressNormals( tex )
Added Utility.Texture.SaveAsPng( tex ) (works on non readables)
Added Utility.Texture.CreateReadableCopy( tex )
Texture rows updated from defaults
Texture rows reset to default button
Texture rows download texture button
Added string.TruncateFilename( len )
Clicking texture filename finds it in explorer
Merged with IDestroyEvent branch. Forgot to do this ages ago.
Quick mp5 gunshots for helk
Fixed infinate reloading bug
latest human data with social_ in anim names + some other stuff
re export to make sure all data is latest and links from sauce are correct
Bring FMOD crash prevention delay times up to old values
added social_ to the social anims to help sort them
Added parent to entity info
Added find_parent command
Do budgeted sound updates via Update instead of a coroutine
Fixed error in entity find commands when group is null
merge from main/soundocclusion
merge from main/soundocclusion
First pass at sound occlusion (disabled via audio.occlusion convar for now)
Add ability to fade sounds out when voice limiting instead of stopping them immediately
tweaked the position of the muzzlebrake / silencer on some of the weapons
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
added AmbientLightLOD for vince
Minor engine sound fix for getting back in
silencer hides tracers
silencer sound max distance is 40m (was 100m)
Added engine start and stop sounds to the vehicle
added mp5
LR300 now craftable
phrases/manifest
protocol++
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
Fixed AIDesigner nodes not repainting when being resized
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Added a new smoothing method. It's like butter now but needs looking at still.
Fixed players falling through vehicles when standing on them.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision