255,118 Commits over 3,990 Days - 2.66cph!

8 Years Ago
edit
8 Years Ago
missed a bit
8 Years Ago
chat sounds added to anim
8 Years Ago
file name changes
8 Years Ago
file name edits
8 Years Ago
Social-Chat UnitSoundType, data
8 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
8 Years Ago
Fixed shader error when using biome layer in rust/std-blendlayer (RUST-1348, RUST-1349)
8 Years Ago
move serialized properties on SoundOcclusion outside of if CLIENT
8 Years Ago
Added Utility.Texture.DecompressNormals( tex ) Added Utility.Texture.SaveAsPng( tex ) (works on non readables) Added Utility.Texture.CreateReadableCopy( tex ) Texture rows updated from defaults Texture rows reset to default button Texture rows download texture button Added string.TruncateFilename( len ) Clicking texture filename finds it in explorer
8 Years Ago
Merged with IDestroyEvent branch. Forgot to do this ages ago.
8 Years Ago
Quick mp5 gunshots for helk
8 Years Ago
Fixed infinate reloading bug
8 Years Ago
latest human data with social_ in anim names + some other stuff
8 Years Ago
re export to make sure all data is latest and links from sauce are correct
8 Years Ago
Bring FMOD crash prevention delay times up to old values
8 Years Ago
added social_ to the social anims to help sort them
8 Years Ago
conversation edits
8 Years Ago
Added parent to entity info Added find_parent command
8 Years Ago
Network++
8 Years Ago
Do budgeted sound updates via Update instead of a coroutine
8 Years Ago
Fixed error in entity find commands when group is null
8 Years Ago
Merged from root
8 Years Ago
Remove debug.log call
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge from main/soundocclusion
8 Years Ago
merge fixes
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
First pass at sound occlusion (disabled via audio.occlusion convar for now) Add ability to fade sounds out when voice limiting instead of stopping them immediately
8 Years Ago
8 Years Ago
tweaked the position of the muzzlebrake / silencer on some of the weapons
8 Years Ago
Character now replicating full state to proxys and correctly on server. Some code duplication that could be improved. Proxy animations working, but with some jitter I need to check out.
8 Years Ago
added AmbientLightLOD for vince
8 Years Ago
protocol++
8 Years Ago
mp5 balance
8 Years Ago
Minor engine sound fix for getting back in
8 Years Ago
silencer hides tracers silencer sound max distance is 40m (was 100m)
8 Years Ago
Added engine start and stop sounds to the vehicle
8 Years Ago
added mp5 LR300 now craftable phrases/manifest protocol++
8 Years Ago
Tweaks
8 Years Ago
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly
8 Years Ago
Fixed AIDesigner nodes not repainting when being resized
8 Years Ago
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
8 Years Ago
Added a new smoothing method. It's like butter now but needs looking at still.
8 Years Ago
UI niceness
8 Years Ago
Fixed players falling through vehicles when standing on them.
8 Years Ago
Water vis trigger now re-uses terrain trigger collider if available, by default Added water collision with functionality akin to terrain collision
8 Years Ago
Merge from main
8 Years Ago
Merge from main