240,441 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Deleted old DSE assets, metas apparently
9 Years Ago
Fixed hands material
9 Years Ago
Moved terrain alpha-testing (for carving) to fragment shader for accuracy
9 Years Ago
Underwater shader now writes mask (0 above, 1 below) to render target alpha
9 Years Ago
Tweaked water quality handling
9 Years Ago
Unbinding water1 to free some resources (should be safe now) and switched to placeholder in editor mode
9 Years Ago
Updated phrases
9 Years Ago
Missing meta files
9 Years Ago
Added tools -> prepareprefabs, calls DoPrepare on every component in every prefab Call DoPrepare pre bundling Setting an asset bundle in OnValidate is causing editor lockup, so moved it to DoPrepare, which will probably improve editor perf too Added EffectRecycle components to flies they need them to be included in the bundle
9 Years Ago
Undone shader bundle change
9 Years Ago
Spawn tables. Scene backup.
9 Years Ago
Zero'd prefab pos because OCD.
9 Years Ago
Divided small rocks into small, smaller smallest.
9 Years Ago
Scene.
9 Years Ago
Added subsurface scattering to skin shader Updated and tweaked existing skin materials Updated skin test scene
9 Years Ago
Underwater effects material tweaks.
9 Years Ago
created LODs for the waterbucket worldmodel and setup the prefabs
9 Years Ago
- Super basic planet spawning. 20% chance of an outdoor room spawning a planet. Lots of problems. Just a quick test.
9 Years Ago
- Fixed PlanetGenerator so we can have multiple planets
9 Years Ago
Ambience sting timing tweaks
9 Years Ago
AudioClip import settings
9 Years Ago
Fixed BehaviourPlanSettingsWrapper not storing EntitySettings where it should have
9 Years Ago
- DecisionPlanParametersDrawer tweaks, foldout - Fixed Foldouts in GoalSettingsEditor - Renamed DecisionPriorityLevels
9 Years Ago
Corpse fly swarm sounds
9 Years Ago
- Level now builds lists of indoor/outdoor rooms once level has been built - LevelBuilder wip planet spawning (commented out)
9 Years Ago
Sand, snow, cloth, clothflesh bullet impacts + misc bullet impact fixes
9 Years Ago
Emerge from water screen effect textures.
9 Years Ago
FOR FUCK SAKE light wall prefab, rotated 15 degres down to fix random light culling FOR FUCK SAKE factory prefab room for the light change
9 Years Ago
Move
9 Years Ago
Underwater particle effect script
9 Years Ago
Backup in case this wrecks the terrain.
9 Years Ago
- Room culling code tidy/optimise
9 Years Ago
Tree impact tweaks
9 Years Ago
Ambience tweaks
9 Years Ago
Subtractive merge cs 12346 - because unity crashes if bundles are > 2gb and we ain't got time for this bullshit
9 Years Ago
Changed splatmap resolution bias
9 Years Ago
Bandage sound tweaks
9 Years Ago
stone hatchet soft strike sound tweak
9 Years Ago
Large fire sound tweaks
9 Years Ago
Window shutter sounds
9 Years Ago
Stone external gate sounds + wood external gate sound tweaks
9 Years Ago
Fixed terrain alpha issues around sewer entrances
9 Years Ago
New player body fall sounds
9 Years Ago
Fall damage sounds
9 Years Ago
Sand and snow impact sounds + grass impact sound tweaks
9 Years Ago
- Room culler now enables any outdoor lights in any rooms connected to the current room (as well as the current room itself)
9 Years Ago
first pass at m249 sounds
9 Years Ago
worldmodel bundle names
9 Years Ago
FOR FUCK SAKE force update asteroid model material
9 Years Ago
Fixed steam inventory breaking if you have more than 128 items