255,104 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed collections missing color data
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8 Years Ago
Automated Windows Build #441
8 Years Ago
made wolves root motion attack work
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8 Years Ago
Automated OSX Build #441
8 Years Ago
Export experiments
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8 Years Ago
Automated Linux Build #441
8 Years Ago
Print BASS error code for every BASS_Init attempt
8 Years Ago
better music fade things
8 Years Ago
Music system tweaks
8 Years Ago
Re-enabled Collaborations AI modules Added a little cleanup routine for badly spawned Items in WorldManger (hack pending spawn refactor)
8 Years Ago
progress
8 Years Ago
People should now stop approaching targets when within range
8 Years Ago
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
8 Years Ago
Added support for mesh renderers to wearable pooling Fixed pumpkin not shown on player after initial use (RUST-1340)
8 Years Ago
working lift shaft
8 Years Ago
Can now move and delete existing decals
8 Years Ago
Added interaction HUD message.
8 Years Ago
Editor tags
8 Years Ago
Save
8 Years Ago
Data
8 Years Ago
Fixed Resources without interaction positional data not being interactable. (InteractionSettingsWrapper.MaxSubscriptions was 0, now validated editor side)
8 Years Ago
changing layer on lift
8 Years Ago
scene2prefab caves
8 Years Ago
lift shaft prefab wip
8 Years Ago
Got separate Client/Server working correctly (+some minor cleanup). The main issue was that PlayableCharacter.Server would assign a new PlayerState to currentState every tick, even if there were no inputs to process. This meant that often states were getting sent with an ID of zero, which freaked the client out. Also made server only send state when there's new state to send (i.e. <0 inputs have been processed since last time).
8 Years Ago
Reducing duplicated code. Add character controller reference back in
8 Years Ago
Minor debugger typo
8 Years Ago
Unit.Navigation.TrySetDestination robustness AI Debugger panel moved to BeforeEditorLayout, added to DebugTools Fixed potential KeyNotFoundException in Senses
8 Years Ago
Simple vehicle interaction text edit, pluis removing superfluous meta files.
8 Years Ago
Merging input + motor.
8 Years Ago
A little tidy up.
8 Years Ago
Bullshit
8 Years Ago
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8 Years Ago
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
8 Years Ago
GoalPlanSettingsWrapper now holds a list of fallback GoalPlanSettings, when fallbacks are provided DecisonMakers will evaluate whether a valid variant can be found for the GoalPlan, creating Decisions for fallback plans if that evaluation fails.
8 Years Ago
Managed to fudge in NetworkPlayerInput and PlayerMotor. Proxy not tested but added. Will likely need a little refactor / tidy up.
8 Years Ago
Fixed moon darkening on the horizon; less hacky way to handle the revz case
8 Years Ago
Fixed players blur visible behind walls (RUST-1341); regression triggered in 16732
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8 Years Ago
Automated Linux DS Build #17
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8 Years Ago
Automated Windows Build #17
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8 Years Ago
Automated OSX Build #17
bot
8 Years Ago
Automated Linux Build #17
8 Years Ago
Merge from /main
8 Years Ago
Merged and deleted unneeded stuff.
8 Years Ago
Feels good enough now.
8 Years Ago
Merging vehicle interaction chages and some class restructuring. Needs some more work but the basics are there.
8 Years Ago
Better vehicle enter/exit support in separate Client/Server mode
8 Years Ago
Scene2Prefab caves
8 Years Ago
progress/backup
8 Years Ago
Added building interactions to possible default interactions. Right click on a building under construction will create a desire to build said building.