240,428 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Foundation step exploit fix
9 Years Ago
water_treatment_plant sewer ladder path unblocked fixed a few little gaps between pipelines
9 Years Ago
Roofs are more expensive and have less health
9 Years Ago
Merge from procgen11
9 Years Ago
Merge from procgen11
9 Years Ago
hopper collision fixes (no more trapped items)
9 Years Ago
fixed missing collision component on sewer bridges
9 Years Ago
- Changed my mind. Laser Link laser now deactivates when no LOS to player, resums when LOS back. - Decreased Laser Link range from 1000 to 800
9 Years Ago
wood doorframe see-through exploit fix
9 Years Ago
merge from main
9 Years Ago
reload responsive fixes
9 Years Ago
- Seperated the laser from remote object for laser link - Laser link remotes now stop at walls and laser performs LOS and stops at walls - Laser link now does damage (currently instant death, needs DOT)
9 Years Ago
Merge from main
9 Years Ago
- Fixed TryWearItem calling the wrong thing - Updated human view prefabs (should fix error spam)
9 Years Ago
quarry fix - unrecoverable loot under bucket
9 Years Ago
- Split Unit Wearable handling into it's own partial
9 Years Ago
- Call Animator.Rebind() after Unit puts on a Wearable (fixes clipping/skinning stupidity)
9 Years Ago
Various building exploit fixes
9 Years Ago
Un-peturing the Temperate Biome, added Biome.PeturDevil for biome_test scene
9 Years Ago
UnitImportWizard AttachmentPoint handling
9 Years Ago
More work on Goals and DM integration.
9 Years Ago
Fixing weird PVT behaviour in GL/OSX
9 Years Ago
- More Laser Link player ability work - Added StopMovement() to BaseProjectile and they can now be flagged to stop moving when they hit something - Added AABB collider check function to MiscUtils
9 Years Ago
material fix on industrial light prefab
9 Years Ago
Manifest
9 Years Ago
Fixed KDTree changes.
9 Years Ago
Added vertex lit fallback to pixel lit particle shader
9 Years Ago
Lighting pass in military tunnel
9 Years Ago
Save++ Network++
9 Years Ago
Clothing Obj
9 Years Ago
Tweaks, Building LOD fix.
9 Years Ago
Merge from main
9 Years Ago
Fixed missing bushes when playing in the editor
9 Years Ago
Enabling LoadInBackground on sounds - to see what happens
9 Years Ago
Ore node spawn tweaks
9 Years Ago
Some missing monument topology for powerplant, trainyawrd, water treatmant plant and radtown 3
9 Years Ago
dungeons rock material tweaks
9 Years Ago
Fixed VT washed out terrain (#263)
9 Years Ago
Will it blend?
9 Years Ago
Human max parenting/item skinning tweaks for placeholder wearables test
9 Years Ago
9 Years Ago
- Renabled grass - Tutu wearable prefab material fix
9 Years Ago
- Wearables WIP
9 Years Ago
Sun improvements.
9 Years Ago
- World debug auto refresh includes terrain config changes
9 Years Ago
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9 Years Ago
viewmodel waterbucket animations + sounds + code + special fx
9 Years Ago
- branched WIP reflection probe changes
9 Years Ago
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9 Years Ago
shelves can be removed with melee