240,428 Commits over 3,867 Days - 2.59cph!

9 Years Ago
fixed LOD on key lock !fixed door repair exploit
9 Years Ago
Fixes for Lot creation stuff. Now stored. Some shit parts to it with generation though.
9 Years Ago
Stop BeforeDebugTabWorld trying to update when not playing
9 Years Ago
Asset save
9 Years Ago
Move humans, move.
9 Years Ago
Merge from main
9 Years Ago
Static resource deposists contain crude oil
9 Years Ago
Trainyard and water treatment plant prefab scene tweaks
9 Years Ago
Static pumpjacks for powerplant, trainyard and water treatment plant
9 Years Ago
Static pumpjack prefab
9 Years Ago
Sphere tank and warehouse topology textures
9 Years Ago
Monument prefab scene updates (more padding + increased fade distance)
9 Years Ago
Monument terrain adjustment fadeout is noise modulated for more natural transitions
9 Years Ago
Monument texture data ignores outermost texture pixels because Unity terrain painting forces those to zero
9 Years Ago
fixed rockets sometimes detonating against their creators during times of lag
9 Years Ago
FOR FUCK SAKE asteroid tileset, adding outdoor industrial structure FOR FUCK SAKE wip transition room
9 Years Ago
Cowboy rig - 1st pass skinning
9 Years Ago
Slightly better river-ocean transition
9 Years Ago
- Started Laser Link player ability
9 Years Ago
- More Wearables groundwork
9 Years Ago
- Refactoring EntityComponent, added EntityComponentParameters for 1:1 mapped, single type component settings (container, IM effectors) - Removed usage of TryAdd in Entity (@ptrefall lets look at this again after Goals/SOC) - Added ItemParamaters, derived types for Consumable, Physical, Craftable, Wearable and.. Weapon(able)
9 Years Ago
More rock params from HapisIsland
9 Years Ago
Fixed up KD tree system. World props are 10x faster.
9 Years Ago
Aeolian Transport FX
9 Years Ago
FOR FUCK SAKE prefab room, change reduce reflection probe belending to 100 FOR FUCK SAKE cleaning prefab room files
9 Years Ago
Don't spawn field rocks on prefab mountains
9 Years Ago
Forest splat tweak
9 Years Ago
unwrapped all trees and long roots for temple court
9 Years Ago
added temple stairs roots 2 to temple court with correct maps
9 Years Ago
FOR FUCK SAKE room prefab moving transition room to asteroid tile set scene
9 Years Ago
Folder
9 Years Ago
Removed shitty cliffside decor
9 Years Ago
Occasional barrel around powerlines
9 Years Ago
- Set a propper cooldown on Barricade (15 secs atm)
9 Years Ago
Changed underwater rendering order to happen immediately after the water meshes; avoids breaking Scott's FX Fixed warning in FilmicToneMapping/EyeAdaptationMesh.shader Added a bunch of RenderTexture.Release before some RenderTexture.Destroy just to be sure
9 Years Ago
- rough barricade ability test
9 Years Ago
canyon splat painting
9 Years Ago
Terrain alpha distance cutoff tweak
9 Years Ago
Monument LOD adjustments
9 Years Ago
Static mining quarry entity bounds
9 Years Ago
Exclude monuments from auto-cliff-splatting
9 Years Ago
Enabled range for shot power Tweaked Igor / Mavis config Fixed anim looping bug on idle
9 Years Ago
Highland cliffs
9 Years Ago
military_tunnel_1 splat painting backup
9 Years Ago
Centralised place to Instantiate GameObjects (for better debugging/tracking)
9 Years Ago
- TriggerSettingsEditor tweak
9 Years Ago
Rock material parameter blending fix
9 Years Ago
- Effects debug : can now add remove effects on selected unit - Trigger editors nested in EffectSettings - Made StatMeasurementDrawer less shit
9 Years Ago
Field rock splat modifier tweaks
9 Years Ago
- Stats debug cleanup, added stat value edit thing - Fixed Safety having max value of 0