240,305 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Only setup Goal decisions in UnitDecisionMaker
9 Years Ago
First pass at Goals DM integration
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
Subtracting building_system_2.1
9 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
9 Years Ago
Test
9 Years Ago
More properties
9 Years Ago
FOR FUCK SAKE factory prefab to fix weird bug
9 Years Ago
Time Properties
9 Years Ago
Merge from building_system_2.1
9 Years Ago
Merge from building_system_2.1
9 Years Ago
Merge from main
9 Years Ago
Manifest
9 Years Ago
Removed debug logging of group stat values
9 Years Ago
Fixed external walls collapsing
9 Years Ago
Performance fixes
9 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
9 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
9 Years Ago
PlayerController tweak
9 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
9 Years Ago
Binds
9 Years Ago
Binds
9 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
9 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
9 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
9 Years Ago
EntiySettings doesnt need to implement IComparable
9 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
9 Years Ago
Fixed spawning cast error
9 Years Ago
fixed potential survey charge issues survey charge does not create underwater craters
9 Years Ago
Rebase
9 Years Ago
Rebase
9 Years Ago
- Renamed shield pickub prefab to Shield instead of Energy - Shield pickup range now doubled to 150
9 Years Ago
- Large map view is now zoomed out further to show more of the level
9 Years Ago
Subtracting building_system_2
9 Years Ago
Subtracting building_system_2
9 Years Ago
added low poly roots to temple scene
9 Years Ago
Sorted outer building object LODS being positioned properly.
9 Years Ago
military tunnels greybox meshes
9 Years Ago
Removed special move effect from character and set to auto destroy.
9 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
9 Years Ago
Allow deletion of building objects.
9 Years Ago
Basic weapon input Entity creation
9 Years Ago
Merge from building_system_2
9 Years Ago
Merge from building_system_2
9 Years Ago
cannot place pumpjacks or quarries under water anymore
9 Years Ago
Merge from main
9 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
9 Years Ago
LOD switching done in a jankyish way.
9 Years Ago
Some debug cleanup
9 Years Ago
Stability warmup adjustments