254,761 Commits over 3,990 Days - 2.66cph!

8 Years Ago
Fixed incorrect ordering of tutorial triggers
8 Years Ago
Effect tick invokes StatManipulator.OnValueChanged for any manipulators with simulated values
8 Years Ago
More typos
8 Years Ago
Typos
8 Years Ago
Moved world around to center town at... center
8 Years Ago
Added Deconstruction interaction to all buildings / fences.
8 Years Ago
Deconstruction of buildings must be Exclusive interactions.
8 Years Ago
Local + client checks
8 Years Ago
IInterctable and raytracing for interactions
8 Years Ago
Bravery bonus when starving WIP
8 Years Ago
Felt a bit like the max possible trajectory miss modifier was a bit too big, reduced it a wee bit.
8 Years Ago
Removed curve stuff in stat manip
8 Years Ago
outdoor stairs added
8 Years Ago
NetworkEntities now remove themselves from ships serverside when being destroyed
8 Years Ago
Added threat considerations to a bunch of places in the AI
8 Years Ago
building file
8 Years Ago
door 3 modified
8 Years Ago
updated batachables
8 Years Ago
trim tool deleting
8 Years Ago
merge from ambient light volumes
8 Years Ago
progress
8 Years Ago
More
8 Years Ago
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8 Years Ago
8 Years Ago
Environment volume base implementation Added environment volumes for underground areas Eliminated ambient light completely when underground
8 Years Ago
More
8 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed freeze gamespeed toggle not working
8 Years Ago
Now we gain skill when we completely miss a target, and we get a bonus based on perceived threat of the target (if it's attacking) and if target is further away.
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Let's not attempt to cast things in BlackboardData.Set DM profiler hook for selector decisions
8 Years Ago
Threat map is now global, and allows for sampling highest point within a rect
8 Years Ago
UIWidget tweener fixes
8 Years Ago
Merge
8 Years Ago
Trims now save, can now select different trims.
8 Years Ago
may not have saved some data
8 Years Ago
UI tweaks
8 Years Ago
TooltipWidget cleanup, tweener Removed sounds from Combat-Alert Effect, replaced with UnitSoundType : Alert Cleaned up effects data bit, can now specify UnitSoundType to play on application, rather than tying that to the VisualFX params Setup sounds for Alert UST in Human data Fixed some UI shit
8 Years Ago
Made it so that with each miss, we have a slightly higher chance to hit the target (in ranged), so that if the rng god hates us, we can't miss indefinitely. Right now the max number of times we can miss until we'll ensure a hit is 20 (well, if the trajectory calculations are spot on that is).
8 Years Ago
Fixed a bug in combat that caused projectiles hitting an unintended target to damage the intended target instead. Added basic projectile impact spherecheck + effect application test
8 Years Ago
Let's gain 10% of skill gain when we miss things with projectiles.
8 Years Ago
More
8 Years Ago
Fixed miner's hat and candle hat not working after initial use (RUST-1301)
8 Years Ago
Experiment with giving projectiles influence to group of last holder, so that throwing a spear that lands right next to an animal will actually make the animals react. This should probably use an effect that adds a temporary influence rather than permanent influence.
8 Years Ago
Prevent Super Detailed Grid Definition's fixed array from getting flooded in testbox.
8 Years Ago
new windows and doors
8 Years Ago
made the SMG ironsights more precise (easier to aim)